Lol, can i write a wiki on this? (I've already written a SBS guide to building one of these, but can't post it 'till i get permission)
But anyway.
I was playing around with this all last night, and It is so much fun! but i noticed a few major glitches and i found a way to fix them.
I noticed that if it fires while the target finder has no target, it just flies streight at the target finder.
I made one that fires on a numpad output, but It is multiplied by the target finder, so It can only fire when it has a target.
But then i came across another problem.
When i was attacking something far away, and i had more than one missile in the air, If the first missile killed the target, then the second would turn around and hit me, no matter what i did.
So I made a system that puts "Detonate" on (my expression gate) Pulser, so every 0.1 secs it would give an output. But ONLY if the target finder hasn't got a target!
So if there are any missiles left over, they'll explode when the target is dead instead of flying back at you


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