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Old 11-02-2008   #1 (permalink)
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Default Wiremod learning levels

ADMINS: Is this in the right forum? Kindly move my post to the proper forum and edit this out of my post, thanks.

I think one of the problems with people not understanding wiremod is the lack of people willing to teach hands-on work. The purpose of this ranking system is to organize a way of players teaching other players.

The levels
Level 1 - Learning to use Wiring tool.
Level 2 - Learning the basic components (Basic components are: constant value, arithmetic/logic (not time/memory) gates, buttons, detonators, lamps/lights) and learning what booleans/edges are.
Level 3 - Learning how to use slightly more advanced components, such as winches, thrusters, hydraulics, etc. Learning how to use debugging/naming tools.
Level 4 - Time/memory gates and circuits with 5+ gates.
Level 5 - Simple expressions and the expression tool.
Level 6 - Expressions involving the E-gate's timer.
Level 7 - CPU programs involving I/O ports only.
Level 8 - CPU programs involving memory bus. (Console screen, keyboard, etc.)
Level 9 - CPU programs involving pages, segments, etc.
Level 10 - GPU programs.
Master - Having finished all of the above levels.
Grandmaster - Knowing all the caveats of wire components. Reads the init.lua files instead of documentation.

Which level am I?
Having finished a certain level means you are at the next level.
For example, if you have just finished figuring out the E-gate's timer, you are at level 7. (Because you are now learning the CPU.)
If you meet the description of master/grandmaster, you are that rank and not a level.

Apprenticing
Try to apprentice 2-3 other people of a lesser (or equal if you like) level.

And this is mostly just a draft document. It might need work.
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Old 11-02-2008   #2 (permalink)
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Default Re: Wiremod learning levels

Do we get a mount at level 7?

Seriously. I don't think there is a need to teach wire.

For starters:
Orbs , Revans tutorials are just as good as it can be. They are available whenever you want them, they can be paused and replayed when you forget something. They explain how the stuff works and you get some cool contraptions for free with them.

Then expressions:
The documentation is here. Examples are here. Just start with them, write code and you'll get better in time. If you can't get something to work, post the code here and people will say what you are doing wrong.

CPU / GPU.
Same as expressions.

To sum things up.
If you really want to get into wire, you will try to figure things out for yourself.
There is a huge forum here with lots of people who will help when you get stuck.
Nobody can teach wire, you need to learn it yourself.

But that's just my opinion and my personal experience.
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Old 11-02-2008   #3 (permalink)
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Default Re: Wiremod learning levels

I guess that makes me a grand master who has only helped 3 people lol
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Old 11-02-2008   #4 (permalink)
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Default Re: Wiremod learning levels

Level 1: How to use the wire tool
Level 2: How to wire basic control gates as well as physics iterations
(the minge phase, simple bombs and turrets that are triggered by rangers, and maybe beacon sensors)
Level 3: Advanced math not yet understood
(copied or basic auto-aim turrets)
Level 4: Understanding devices from Level 3 and taking them further
Level 5: Coming up with new ideas for contraptions, basic expression
Level 6: Revisiting old ideas now with expressions, and furthering the understanding of the expression chip
Level 7: Applying wiremod to default gmod, making advanced contraptions that require precision in building.
Level 8: CPU + etc etc...



my two cents.
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Old 11-02-2008   #5 (permalink)
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Default Re: Wiremod learning levels

wire is digital logic in electronics but with an added twist
so you would first understand how you can take a number and use it with one of the many wire devices...
how 1 is on, 0 is off, and how you can give devices real numbers. (250 hydrolic lenth)

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Old 11-02-2008   #6 (permalink)
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Default Re: Wiremod learning levels

erg, im level 8 . whenever i ask for people on servers to explain some more advanced cpu stuff noone knows though. i dont think GPU should be so high, i was under the impression it isnt hard if you can find all the damn documentation somewhere.
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Old 11-03-2008   #7 (permalink)
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Default Re: Wiremod learning levels

GPU is not as hard as CPU, however a basic knowledge of ASM is given

If I learn the E-Gate Timer I'm a Master... I finished every level except 6 xD

€d!t: If the E-Gate Timer is the interval() function, I AM already a master

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Old 11-03-2008   #8 (permalink)
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Default Re: Wiremod learning levels

It should be multiple topics that you can do in any order you like, instead of a tiered system. By the time I had started playing with the Expression gate, I was already making complex CPU programs -- and I've read init.lua files instead of documentation pretty much since I started using Wiremod.
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Old 11-03-2008   #9 (permalink)
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Default Re: Wiremod learning levels

i would be level 10 or master altho i dont know alot of stuff im still able to make all the levels
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Old 11-03-2008   #10 (permalink)
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Default Re: Wiremod learning levels

Well wiremod is so big and there's so much to do with it that I think there should only be 3 levels of learning.

Level 1:
The stuff you make annoys people.

Level 2:
You now put decent research into your contraptions and the stuff you make wows people.

Level 3:
You will spend weeks working on a amazing project that can do crazy things but when you show it off people go "meh" and run back to look at the thing that the level 2 guy built.

Level 3 people never attract large crowds on servers
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