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| | #15 (permalink) |
| Inactive Join Date: Jun 2007
Posts: 221
![]() | Delta is the change since the last execution of the delta from what I can tell. So if you don't use an interval() controlling it then it will be based on whatever rate the gyroscope outputs at (which will vary as if you are moving little enough the gyroscope isn't changing then your chip won't trigger either). |
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| | #16 (permalink) |
| Wire Guru ![]() ![]() Join Date: Aug 2007
Posts: 805
![]() | thruster hovering isnt exactly new, it may be uncommon, but definately not new.
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| | #17 (permalink) |
| Newbie ![]() Join Date: Jun 2008
Posts: 2
![]() | Not to pick apart your code, but it is overly complicated for the simple task at hand. None of this is more so true then your keypad. For your 21 lines of code, I was able to do the same, with more functionality. (can handle more then 4 digits) Code: N@ Numpad I@ Input Reset O@ Value Input -> Value = Value * 10 + ( Input -1); Reset -> Value = 0; The only problem this has is with large numbers. It stops doing math correctly which I suspect is a limitation of the lua. Edit: Forgot to mention how to wire it up... Reset goes to Reset, Buttons 1-5 to one add chip, the first add chip and buttons 6-0 to another add chip, and then that final add chip is wired to Input (1) (2) (3) (4) (5) -> ADD1 (6) (7) (8) (9) (0) -> INPUT Last edited by Starcitsura; 06-20-2008 at 03:37 PM.. Reason: Addition |
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