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| | #151 (permalink) | |
| Member ![]() Join Date: Apr 2007 Location: Malden, Netherlands
Posts: 94
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__________________ 92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. 98% of teens smoke, or have smoked before in their life. If you are part of the 2% that hasn't/doesn't, copy this into your sig. My IQ is 133 - Free-IQTest.net - IQ Test | |
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| | #152 (permalink) |
| Newbie ![]() Join Date: Jan 2008
Posts: 8
![]() | Revan, I've been trying to make a seeker bot using only thrusters and gyroscopic stabilization, I've got it smooth and stable on the z axis, the bearing, and even side-to-side on the X axis with a speedometer. I'm stuck on my last step though, I want to put a thruster on the back, and have that thruster keep the seeker exactly 100 game units away from the target at all times. I've found multiple ways to do this, but I'm having trouble integrating a delta to make it smooth.. I've attempted an expression multiple times, even thought I had it once, but no matter what I've tried I just can't seem to get it to work right (and smooth). |
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| | #156 (permalink) |
| Newbie ![]() Join Date: Jan 2008
Posts: 8
![]() | I hear you. I actually found a way to do it extremely smoothly using several different gates (delta included), that I believe I could do in a pretty simple expression except the value range, I have no idea how to recreate that gate in an expression. |
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