What the hell are you talking about?
I'm still not impressed. If you can't do one of these then why bother at all with E2?
My sig was 201 pixels long so moderators snipped it
Oh teh noes!
What the hell are you talking about?
Bumpalicious
Added video tutorial
sum1 please help me
it says needs else to be part of if statement or sumtin but i dont understand
@name Chatmine
@inputs Button
@outputs Detonate
@persist Plate:vector True ChatActivate
#Whenever you update the Epression it won't explode
if (first()) {Plate=entity()os()}
#Makes it run every game tick or 10 milliseconds, this way it won't be affected by lag
runOnTick(1)
#If player holds the entity the Expression is welded to the explosive can't explode
Arg=owner():lastSaid()
if (Arg=="/act") {Chat=1}
Plate=entity()os()
ifelse (Arg=="/deact") {Chat=0}
if (True==0&$Plate==vec(0,0,0)) {True=1}
#If the delta of the plate is not 0/if it has moved, the button is 1 and True is 1 Detonate is 1 else Detonate is 0
if ($Plate&Button&True) {Detonate=1}
#Self explanatory
else {Detonate=0}
can u pm me this when i copy and paste it appears as 1 code
frick ok this is pissing me off
@name Chatmine
@inputs Button
@outputs Detonate
@persist Plate:vector True ChatActivate
if (first()) {Plate=entity()os()}
runOnTick(1)
Arg=owner():lastSaid()
if (Arg=="/act") {Chat=1}
elseif (Arg=="/deact") {Chat=0}
if (entity():isWeldedTo():isPlayerHolding()) {True=0}
Plate=entity()os()
if (entity():IsWelded():isPlayerHolding()) {True=0}
if ($Plate&Chat&True) {Detonate=1}
else {Detonate=0}
guys nvm i fixed i had extra line![]()
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