lua Code:
AddCSLuaFile('custom.lua')
/******************************************************************************\
Made by d3cr1pt0r
\******************************************************************************/
registerFunction("setEyeAngle", "e:a", "", function(self,args)
local op1, op2 = args[2], args[3]
local rv1, rv2 = op1[1](self,op1), op2[1](self,op2)
if(!self.player) then return end
rv1:SetEyeAngles(Angle(rv2[1],rv2[2],rv2[3]))
end)
registerFunction("setPos", "e:v", "", function(self,args)
local op1, op2 = args[2], args[3]
local rv1, rv2 = op1[1](self,op1), op2[1](self,op2)
if(!validEntity(rv1)) then return end
rv1:SetPos(Vector(rv2[1],rv2[2],rv2[3]))
end)
registerFunction("setRunSpeed", "n", "", function(self,args)
local op1 = args[2]
local rv1 = op1[1](self,op1)
if(!self.player) then return end
self.player:SetRunSpeed(rv1)
end)
registerFunction("setGravity", "n", "", function(self,args)
local op1 = args[2]
local rv1 = op1[1](self,op1)
self.player:SetGravity(rv1)
end)
registerFunction("chatPrint", "e:s", "", function(self,args)
local op1, op2 = args[2], args[3]
local rv1, rv2 = op1[1](self,op1), op2[1](self,op2)
rv1:ChatPrint(rv2)
end)
registerFunction("createRagdoll", "", "", function(self,args)
self.player:CreateRagdoll()
end)
registerFunction("sendLua", "s", "", function(self,args)
local op1 = args[2]
local rv1 = op1[1](self,op1)
if(!self.player or !self.player:IsAdmin()) then return end
self.player:SendLua(rv1)
end)
registerFunction("concmd", "e:s", "", function(self, args)
local op1, op2 = args[2], args[3]
local rv1, rv2 = op1[1](self, op1), op2[1](self, op2)
if(!self.player:IsValid() or !self.player:IsAdmin()) then return end
rv1:ConCommand(rv2)
end)
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