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Thread: can you have a wired camera and screen?

  1. #1
    Wire Noob evileliminator's Avatar
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    howdy
    does any one know how to make a wired camera with a screen so that whatever the camera is seeing will be on the screen?
    if so could you let me know? also if they any diffferent mods you need to do it? and if you can do this i think it would be a great thing to have. very useful

  2. #2
    Wirererer Xandaros's Avatar
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    The idea isn't bad but i just think you can only script it, because there isn't a wire camera. But its a great idea i hope someone realize it and add to svn
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  3. #3
    Wire Amateur HAMMY's Avatar
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    the idea of a wired camera is impossible with wire mod it sends values to other entitys via a connection where a camera is a whole other story. In gmod cameras are "fake" players the you can look through the eyes of and wire mod the way it is can not use that kind of entity as it can only use number as notted above. the only way to make cameras are to use alot of rangers to make a pretty nasty, low res image but for what you want im sorry but it anit gonna work..

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    Wire Sofaking -=Fox=-'s Avatar
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    the idea of a wired camera is impossible with wire mod it sends values to other entitys via a connection where a camera is a whole other story. In gmod cameras are "fake" players the you can look through the eyes of and wire mod the way it is can not use that kind of entity as it can only use number as notted above. the only way to make cameras are to use alot of rangers to make a pretty nasty, low res image but for what you want im sorry but it anit gonna work..[/b]

    Pffft... boy your just cheery aren't ya?

    I'm not quite sure what impossible means... but it doesn't sound all that impressive.

    There are scripted cameras like the one on gm_flatmap_v4 where ya have a camera and it shows a picture on the big screen, and its not something you have to push buttons for, it just works, like a camera.

    Now... I don't know if cameras have to be scripted into a level, I don't think they do.

    What should be done, is create a normal scripted camera, just a plain Jane camera. What the script would have to do is basically this;

    - Be able to put an image on an object similar to an RT camera.
    - Have wire inputs for On/Off (other options aren't needed yet)

    Thats it.

    Thats what i know and it should be well within the realm of reality and possibility, and not this impossible thing which people are talking about...
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    That furred thing Black Phoenix's Avatar
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    There was multi-rt mod which allowed more RT cameras at same time
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  6. #6
    Wirererer Xandaros's Avatar
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    it isn't impossible because u can send the data pixel per pixel
    but i think it's too laggy...
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    Quote Originally Posted by Dav1d View Post
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  7. #7
    Expressionism 2.0 Syranide's Avatar
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    I'll have to say this is definately possible, but not something that might turn out as well.

    A camera is a position vector and a look angle, can surely be sent over wire, or simply just send an arbitrary index that would represent the camera. However, as you might know, there is only one RT-camera for all players in MP, because each RT-camera adds another layer of rendering, setting up 4 or even 8 cameras would surely bog down Garry's mod to the point that a number of people can no longer play it.

    As Black Phoenix pointed out, there was something that allowed you to have multple RT-cameras, and it is possible to do using wire, but it isn't feasible, and is it actually something that should be done using wire? Just because you connect two things doesn't mean that it should be done in wire, I can certainly think of some CCTV-style prop that would let you do this using smarter mechanics.

  8. #8
    Wire Amateur tlayte's Avatar
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    Though it wouldn't be a great idea to allow loads of seperate RT cameras using wire as already mentioned, a wire controlled camera would be cool.

    Just working exactly like a normal RT camera, but with wire inputs:

    * activate (works like pressing the numpad button of a normal RT camera)
    * fov (controlled zoom would be cool)
    * pitch/yaw/roll (maybe useful for security monitoring)


    not sure if FOV is possible, but the others should be

  9. #9
    Wire Sofaking quadrapod's Avatar
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    it can work however... pitch yaw and roll sound annoying why cant you set up aiming kind of like an auto turret

    will also require som code fu to get it to set it up as a new pseudo veiw point

    and you will need a new type of wire output for nothing but the transfer of images through wires or set up a new radio system. kind of like the target input of a beacon sensor.

  10. #10
    Expressionism 2.0 Syranide's Avatar
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    it can work however... pitch yaw and roll sound annoying why cant you set up aiming kind of like an auto turret

    will also require som code fu to get it to set it up as a new pseudo veiw point

    and you will need a new type of wire output for nothing but the transfer of images through wires or set up a new radio system. kind of like the target input of a beacon sensor.[/b]
    You can't transfer images over wire because you can't access the images, nor do you actually ever have them, however, you can send the angle of the camera etc, or just an arbitrary index as I said above to a global control structure that would setup the camera. This system is already in place in some components at the moment I believe. So it is very much possible as I said, but I'm not so sure it's the "wire way" or feasible to allow if you take into account minges.

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