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Old 12-04-2008   #21 (permalink)
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Default Re: gm_botmap_v3

The scale is 195:29100 (about 1:145) for the minimap. The server I was on didn't have measure stick so I used an expression and gps.
Code:
Dist=(entity():pos()-GPS):length()
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Old 4 Weeks Ago   #22 (permalink)
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Default Re: gm_botmap_v3

look, i do understand wire (most of it anyway) but i just dont get the ranger slowdown thing. A tut would be apreciated, even if it is just " place ranger on front,
wire to expression : name blah, input, blah, output blah blah
wire wheels/thrusters to expression"

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Old 4 Weeks Ago   #23 (permalink)
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Default Re: gm_botmap_v3

well on the xuras community forum we going to be making a tutorial for trains soon so i will post on here once one gets made.

But in basic's of the color system you need a ranger that detects color. Then at differnt points in the map on the floor between tracks these change so if was expression 2 you put

if (R==# & G==# & B==#)
{
Do_something
}

You just have to work out all the different colours on the ground. E.g. for stations there are 3 sections, 2 are the same value. We put these so you can use the two outa values to slow down so if.... { thruster=0.5} but then the middle value can be used to indicate it is within the station so you can link it to a timer to stop for so long.

For the intersections they are dynamic changing colours. So once you change it it will change the value to indicate it has changed. These can be worked with auto trains to create routes so it first checks it and if it is not how you want it you feed 1 into a user. Highly suggested the user and the ranger are very near together. Any more information please ask or wait till full tutorial is out.
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Old 4 Weeks Ago   #24 (permalink)
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Default Re: gm_botmap_v3

awesome map, its prettymuch great for everything, well not everything, but its realy fun... thanks
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Old 4 Weeks Ago   #25 (permalink)
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Default Re: gm_botmap_v3

I've just made a small tutorial on how to use the colour codes in the map.

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Old 3 Weeks Ago   #26 (permalink)
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Default Re: gm_botmap_v3

Quote:
Originally Posted by Daveh88 View Post
Hmm, I have episode 2 installed and everything, put the folders in my addons and copied that into my Garrysmod folder, and I still get No texture checkerboard on stations and some bridges. Maybe just my computer but want to make sure i'm the only one having this issue. Anyone else get this?

Yea I totally feel you dude....I'm having the same damn problem...someone please help me fix this I have a high end computer.....and this map without textures just so makes me wanna cry.........I also get alot of errors on the ground as well...someone give me some help thanx....


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Old 3 Weeks Ago   #27 (permalink)
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Default Re: gm_botmap_v3

It doesn't just rely on Ep2, you need Ep1 and HL2 to run it without errors.
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Old 3 Weeks Ago   #28 (permalink)
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Default Re: gm_botmap_v3

I was looking at your map with mat_wireframe 1 and i realized that its not really well optimized, being on a corner of the map doesnt seem to stop drawing the trees on the other side of the map. However being underground does make it stop drawing the whole map.
So I think that the map needs more occluders and a bit more of optimization in general...
Visibility optimization - Valve Developer Community

But really nice map! And i love the water thing! Great job!

Also, to make it look better, i suggest you to make the water flowing, as in a CS map (I dont remember which one). Its only an opinion but it will look awesome...

I know that this is not the map's forum but i hope the creators see this post.


EDIT: Sorry, it was only a part of the map where lots of props rendered at the same time. The rest of the map its really well optimized. Sorry about what i said

Last edited by nake; 3 Weeks Ago at 02:45 PM..
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Old 3 Weeks Ago   #29 (permalink)
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Default Re: gm_botmap_v3

Little you can do around displacements regarding hiding the map, I know about all the optimisation techniques and how to apply them, but the best I could get out of it was hiding the entities. There could be the odd block that I've missed hiding entities on, but it shouldn't do much harm.

Edit: Just read your edit. And umm... I am the creator.

Last edited by thingshappen; 3 Weeks Ago at 05:29 PM..
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Old 3 Weeks Ago   #30 (permalink)
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Default Re: gm_botmap_v3

Oh I thought you just helped a lot with the map and someone else was the creator . . . FUCK. Great work anyway.
I decided to doanother mass update of my SVN's and gm_botmap didnt work.
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