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| | #21 (permalink) |
| Wire Guru ![]() Join Date: Apr 2008
Posts: 420
![]() | The scale is 195:29100 (about 1:145) for the minimap. The server I was on didn't have measure stick so I used an expression and gps. Code: Dist=(entity():pos()-GPS):length()
__________________ ![]() (\__/) Wiremod Chinoto's Tutorials and Tutoring (Go here for "in-person" tutoring) (='.'=) ABX Chinoto's Wire Tutorials (Text tutorials so far) (")_(")<- Put this bunny in your sig and help him to rule the world. (My first internet infection) |
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| | #22 (permalink) |
| Newbie ![]() Join Date: Jul 2008
Posts: 14
![]() | look, i do understand wire (most of it anyway) but i just dont get the ranger slowdown thing. A tut would be apreciated, even if it is just " place ranger on front, wire to expression : name blah, input, blah, output blah blah wire wheels/thrusters to expression" ty
__________________ ONWARDS BINKY, TO THE HOGFATHER'S CASTLE OF BONES. - Death, The Hogfather, Terry Pratchet |
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| | #23 (permalink) |
| Advanced Member ![]() | well on the xuras community forum we going to be making a tutorial for trains soon so i will post on here once one gets made. But in basic's of the color system you need a ranger that detects color. Then at differnt points in the map on the floor between tracks these change so if was expression 2 you put if (R==# & G==# & B==#) { Do_something } You just have to work out all the different colours on the ground. E.g. for stations there are 3 sections, 2 are the same value. We put these so you can use the two outa values to slow down so if.... { thruster=0.5} but then the middle value can be used to indicate it is within the station so you can link it to a timer to stop for so long. For the intersections they are dynamic changing colours. So once you change it it will change the value to indicate it has changed. These can be worked with auto trains to create routes so it first checks it and if it is not how you want it you feed 1 into a user. Highly suggested the user and the ranger are very near together. Any more information please ask or wait till full tutorial is out.
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| | #26 (permalink) | |
| Newbie ![]() Join Date: Dec 2008
Posts: 1
![]() | Quote:
Yea I totally feel you dude....I'm having the same damn problem...someone please help me fix this I have a high end computer.....and this map without textures just so makes me wanna cry.........I also get alot of errors on the ground as well...someone give me some help thanx.... Jarseph | |
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| | #28 (permalink) |
| Member ![]() Join Date: Feb 2008 Location: Spain
Posts: 65
![]() | I was looking at your map with mat_wireframe 1 and i realized that its not really well optimized, being on a corner of the map doesnt seem to stop drawing the trees on the other side of the map. However being underground does make it stop drawing the whole map. So I think that the map needs more occluders and a bit more of optimization in general... Visibility optimization - Valve Developer Community But really nice map! And i love the water thing! Great job! Also, to make it look better, i suggest you to make the water flowing, as in a CS map (I dont remember which one). Its only an opinion but it will look awesome... I know that this is not the map's forum but i hope the creators see this post. EDIT: Sorry, it was only a part of the map where lots of props rendered at the same time. The rest of the map its really well optimized. Sorry about what i said Last edited by nake; 3 Weeks Ago at 02:45 PM.. |
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| | #29 (permalink) |
| Newbie ![]() Join Date: Jan 2008
Posts: 5
![]() | Little you can do around displacements regarding hiding the map, I know about all the optimisation techniques and how to apply them, but the best I could get out of it was hiding the entities. There could be the odd block that I've missed hiding entities on, but it shouldn't do much harm. Edit: Just read your edit. And umm... I am the creator. Last edited by thingshappen; 3 Weeks Ago at 05:29 PM.. |
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| | #30 (permalink) |
| Wire Guru ![]() Join Date: Apr 2008
Posts: 420
![]() | Oh I thought you just helped a lot with the map and someone else was the creator . . . FUCK. Great work anyway. I decided to doanother mass update of my SVN's and gm_botmap didnt work.
__________________ ![]() (\__/) Wiremod Chinoto's Tutorials and Tutoring (Go here for "in-person" tutoring) (='.'=) ABX Chinoto's Wire Tutorials (Text tutorials so far) (")_(")<- Put this bunny in your sig and help him to rule the world. (My first internet infection) Last edited by chinoto; 3 Weeks Ago at 02:31 PM.. |
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LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-general-chat/7288-gm_botmap_v3.html | ||||
| Posted By | For | Type | Date | |
| gm_botmap_v3 Download! | This thread | Refback | 12-01-2008 06:36 PM | |
| gm_botmap_v3 | This thread | Refback | 12-01-2008 05:03 PM | |
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