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| Wiremod General Chat All general wiremod discussion/chat. |
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| | #1 (permalink) |
| Newbie ![]() Join Date: Apr 2008
Posts: 6
![]() | I currently enjoy the tools already built into pod controllers (and the advanced version), but there's just one thing missing that I feel prevents it from being a true pod - there's no way I can see to prevent people from getting out of the pod. Yeah, basically I'm looking to make a trap. I want to know if there's any way that I can do this without a built-in input in the pod controller. "Lock" just prevents people from getting in. I've heard about buttons that disable movement through console - is the same kind of thing possible here? |
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| | #2 (permalink) | |
| Advanced Member ![]() Join Date: Oct 2008 Location: In a house.
Posts: 192
![]() | I'm not sure, but what if maybe you were to lock after they got in? Or would that possibly eject and/or only prevent the next person from getting in?
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| | #3 (permalink) | |
| Wire uruG ![]() ![]() | Iirc, Lock only stops people from getting in. However, I have been trapped inside pods before due to weird placement of props, but I'm not sure how to recreate that. Also, if your the admin i bet you could use the egate to run concmd(ass_cexec $playername$ whatevercommandstopsyoufromusingtheEbutton) but as far as I know, egate 2 cant use concmd right now, but when it can, who hoo.
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Last edited by Jat Goodwin; 11-19-2008 at 11:35 PM.. | |
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| | #4 (permalink) |
| Newbie ![]() Join Date: May 2008 Location: North East UK
Posts: 22
![]() | i don't think there is an input but you could use a fixed hydralic to go to the exit position (eg a phx prop 1x1 goes roughly 200 units (i dont know the exact number) of the vecihle once someone gets in it (rendered invisable) this would make them unable to exit (i think) i know its a quickfix but i dunno how else it couldbe done Last edited by Neonvyper; 11-20-2008 at 03:59 AM.. |
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