Hey guys, I'm wondering why vector thrusters act so oddly when using the Z World axis. I can make a hovering plate and use NORMAL wire thrusters and it works fine, then switch everything over with the same multipliers and everything and it acts really oddly (read:crappy). Why is this - and can I fix it? Is it a matter of using a higher multiplier or something? I tried but didn't have much luck with that.
Bookmarks