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Old 06-10-2008   #21 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by cpf View Post
I thought about that, then.... :P Just soooo many GMod functions that people rely on, and even then you couldn't just copy&paste the lua files...
Easy thing to do, and when you emulate gmod you can just copy/paste the lua files.
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Old 06-10-2008   #22 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Yep, lemme just whip up a .vtx+.mdl parser, do a quick rewrite of my lua interface, make a toolgun, and BAM!

>sarcasm<
Maybe once I get it working well I'll make a Gmod->Wiresim converter program.
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Old 06-12-2008   #23 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

OK, sorry people, I have exams till the 28th(?) so I'll try to get most of the above features going then I'll disapear for a few weeks :P
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Old 06-22-2008   #24 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

OK, new+last update on SVN! This will remove all the folders and junk in that folder and replace it with a single exe: "Launcher.exe." Run this and all the normal files will be back.

The reason why I ditched SVN is because some people don't want to go to the trouble of installing a SVN client (lazy them ). Also this way I can distribute updates with more effectiveness. No, you can still use it offline, unlike *cough* the real GMod.

I've also added most of the requested hooks (think, and I/O connect) and moved the settings panel into the main form (please report all bugs with this).

Another fun feature is the automated bug report/feature request screen, please use

I'm slowly working away on the docs, but for now the new hook functions are:
  • onThink (to hook this, you must call hookThink()
  • onInputConnect
  • onOutputConnect
Anyways, happy testing!
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Old 06-22-2008   #25 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Just so you know, if you run the launcher on the desktop, it'll remove all the on the desktop. Just a heads up.
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Old 06-22-2008   #26 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Yeh, that's why you read the instructions that say "Make a new directory somewhere," and assume that Launcher.exe does not have psychic powers and knows where that folder is, so you move Launcher.exe into that new folder before running it. :P
Hmm, I suppose your desktop just totally shunned the recycle bin and went direct to null... How sad not reading instructions can be...

OK, added a one-time warning about the dangers of not reading instructions :P
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Old 06-23-2008   #27 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

OK people, it is now impossible to wipe out files you didn't want to...wipe out. If launcher.exe is put in a directory with other files on first run, you are forced to prevent data loss
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Old 06-23-2008   #28 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Uhh... Is it just me? Or when ever I open the WireSim Launcher, it will repeativly reupdate itself over and over again?
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Old 06-23-2008   #29 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

*checks*

Nope, looks like just you
(it works fine for me?)
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Old 06-23-2008   #30 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

hmm well im trying this right now... i followed your directions and every time i try to create erm well anything it places a blank chip... i would submit a picture but im too lazy...

if you were to goto:
\\\Addons\Default\images\add.png

and you remove the input & output (stubs?) along with the + symbol thats all that comes up

---EDIT---
OK, i got frustrated heres your pic:
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Last edited by poab9200; 06-23-2008 at 04:43 PM.. Reason: Added A Picture
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