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Old 09-12-2008   #231 (permalink)
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Lightbulb Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by jqh2 View Post
I cant install it properly...

it downloads 103 files then a windows error problem report comes up. so i figure it's done. i use the launcher.exe to launch the game like it said to, it reinstalls the thing again x.x after that i get another windows error report.
jqh2, I think your having the problem that I used to have.

Try downloading .NET 3.5 then try the launcher.exe again, heres the link

Microsoft .NET Framework 3.5
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Old 09-12-2008   #232 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

ok ty
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Old 09-12-2008   #233 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

um how would i code for a timer?
Also i spawned a clock, then the error "attempt to call a number value" came up then it crashed
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Last edited by jqh2; 09-12-2008 at 01:18 PM..
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Old 09-12-2008   #234 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

i'm trying to code it based off of other files i can find. tell me what corrections i should make for this.


Run=0
Reset=0

function init()
Ent:setpic("Addons/default/images/sqrt.png")
Ent:sentOutputY("0")
Ent:setOutputs("Time")
Ent:hookThink()
end

function onThink()

t = time('t')

Ent:triggerOutput("time",result)
Ent:triggerInput("Run",start)
Ent:triggerInput("Reset",restart)

end
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Old 09-12-2008   #235 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Run=0
Reset=0

function init()
Ent:setpic("Addons/default/images/sqrt.png")
Ent:setOutputY("0")
Ent:setOutputs("Time")
Ent:hookThink()
end

function onThink()
Ent:createTimer(1000,"Timer")
end

function Timer()
t = t + 1

Ent:triggerOutput("Time",result)
Ent:triggerInput("Run",start)
Ent:triggerInput("Reset",restart)

end
Fixed.

Non-tested though. I don't know if this is the chip you need, but there is a Timer chip in the default inventory already.
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Old 09-29-2008   #236 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Nevermind, problem solved, sorry for bumping!

Last edited by mjmr89; 09-29-2008 at 07:27 PM..
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Old 09-30-2008   #237 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Aww. I missed this program.
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Old 10-19-2008   #238 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

It would be brilliant if you could export to expression or moon gate code.
I think sometimes it would be easier and faster to use wiresim then export it so you can use in in gmod.
And also easier for newbies to get used to wire.
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Old 10-19-2008   #239 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

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Originally Posted by ljdp View Post
It would be brilliant if you could export to expression or moon gate code.
I think sometimes it would be easier and faster to use wiresim then export it so you can use in in gmod.
And also easier for newbies to get used to wire.
Ah yes... the Wiresim.

I've been thinking about making the expression gate, but that would take some time.
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Old 10-20-2008   #240 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

If I wrote that, it'd probably end up being in moongate lua. And even after that, I have no idea how to analyze the function of all the chips (possible, I guess, but hard)
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