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Old 08-17-2008   #211 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

I'm hoping not to rely too much on (really insanely bad-looking and sorta laggy) GDI+, which is kindof half-working most of the time now as long as it doesn't crash .
The way I plan to allow for value screens, etc is having Lua create a label, which can have its text assigned to. These may be saved-between-saves so you don't have to recreate them in the initFromSave function, too.
Other windows controls I'll make a lua interface for will probably be textbox, label, button, and progressbar. If you want something other than that (numerical up/down, checkbox, slider etc) please post it on the wiresim bugs site under "feature request."
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Old 08-18-2008   #212 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Lua51.dll and LuaInterface.dll are bugging, it said it couldn't find them.
And the program crashes on startup.
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Old 08-18-2008   #213 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Ya, looks like I messed up the autoupdater file list again, it should be fixed imminently. If the program crashes at startup, please submit the crash report and/or report it as a bug. Common crash causes are not having .net3.5 installed, or using vista :O

OK, gonna break out my laptop and see if I can get it working on vi$ta...
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Old 08-18-2008   #214 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Well, by the looks of it wiresim works just fine on vista :\
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Old 08-18-2008   #215 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Nice work, cpf
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Old 08-20-2008   #216 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Ok, I think i may have found the issue. I don't believe i have Net 3.5 on this Pc...
I hope it isn't a big download(30mb+) because my boss's can't afford to get something better than shitty satellite service...

--- EDIT ---
Well Installing .Net 3.5 solved the issue with the Vista machine now to try it on XP
Um, just a thought but you may want to add on your first post, ( Requiers .Net 3.5 )
for all of those that don't already know ( like me ).

I've never needed to install .Net 3.5 or anything else... mostly because nothing ever needed it.

Also while i was messing around I found a graphic bug as well... i dont feel like creating an account but
ill post it on ur bug tracking site,
and for those who'd like to see the pictures i've added a couple attachments... and yes i've tried to 'Refresh Graphics' and still nothing changed
Attached Images
File Type: jpg bug-Before2.jpg (35.4 KB, 15 views)
File Type: jpg bug-After1.jpg (41.3 KB, 17 views)
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Old 08-20-2008   #217 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

OK, fixed that and the lines issue

I also added the .net3.5 req to the FAQ in the OP.
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Old 08-20-2008   #218 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Woohoo! I got the Min/Max gate to work! When I told the script to call a Number Input, it would have been in quotes, so it was looking for a string, not a number. I thought that Number Input gives off Strings rather than integers. So that's fixed:

I am about to release my Fifth pack.

--SELECTION
Min/Max Chip
If/Then/Else
Selection (Choice)
Router
--IMAGES
Selection and Router use the new CPU chip image.



Also, I have my own mini-project (almost done) called the Chip++.
Now, before you ask, no, it's not codable. It's just a large chip that is very customizable. It's almost done, but it's giving off some weird errors.
Attached Files
File Type: zip Selection.zip (43.1 KB, 1 views)
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WIREMOD WILL NOT WORK ON A PIRATED GMOD!


MY COLOUR IS BLUE.
Post your expressions here: www.wiredexpressions.tk
It's my favourite country song. And I hate it.

Last edited by IEF015; 08-23-2008 at 12:52 AM..
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Old 08-21-2008   #219 (permalink)
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Question Question/Request

I have a question a bit more of a request though.

Could/Would you be able to add an option that changes the background color?

I'll give you a if you do.
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Old 08-23-2008   #220 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Can we get some tutorial on how the draw functions? Or are the functions only for testing?

Also, nice signature poab. :P
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