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Old 07-24-2008   #121 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by IEF015 View Post
Really, if this mini-game had a screen... this would be the most kick-assiest (no I don't care if it's a word) mini-wire game ever.

EDIT:
And non-toggled buttons.
Ya, I'll add toggley buttons. Screen as in for displaying values, or pixel?
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Old 07-24-2008   #122 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by cpf View Post
Ya, I'll add toggley buttons. Screen as in for displaying values, or pixel?
Drawing screens is a minor "need".
But, we defiantly need a screen to display inputted values.

Also, is there some sort of interval/timer function or hook? Could be useful for making time gates and
such.

EDIT:
Also, my second lua pack already has 4 addons. Also includes more images.
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Last edited by IEF015; 07-24-2008 at 02:16 PM..
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Old 07-24-2008   #123 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

OK, here's a list of things I'm doing:
-Fixing save system
-After I do that, adding your chips to distro, along with those memory ones
-Optimizing launcher
-Adding Timer:create (etc) functions
-Changing the way chips are frontended to allow for Lua-accessible controls (like buttons! Sliders! Labels! Any .net controls!)
-Building web-linked account system for sharing saves, etc.
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Old 07-24-2008   #124 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by cpf View Post
OK, here's a list of things I'm doing:
-Fixing save system
-After I do that, adding your chips to distro, along with those memory ones
-Optimizing launcher
-Adding Timer:create (etc) functions
-Changing the way chips are frontended to allow for Lua-accessible controls (like buttons! Sliders! Labels! Any .net controls!)
-Building web-linked account system for sharing saves, etc.
Very nice.

I have now finished my second lua pack. Which includes:
---COMPARISON
GreaterThan* >
LessThan* <
GreaterThanEqual >=
LessThanEqual <=
---LOGIC
And &
Or |
Not !
---MATH/ARITHMETIC
Negate -
Exponential Power ^
Sign ±
---I/O
AdvButton**
---Debug
OneInputDebugger***



Also, new images for some chips!



*Changed the pictures of these two, since the original are bulky and ugly with wires.
**Advanced Button now has ToolTip function, which includes Name, and On/Off values.
***The original debugger doesn't seem to work. So, I made the single debugger to ensure you at least have any sort of debugger.
Attached Files
File Type: zip IEFPack2.zip (183.5 KB, 3 views)
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WIREMOD WILL NOT WORK ON A PIRATED GMOD!


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Last edited by IEF015; 07-24-2008 at 05:06 PM.. Reason: addon didn't show up as attachment
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Old 07-24-2008   #125 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Uh-oh, I noticed the debugger wasn't working, either. Fixed it, though Oh, would you be nice and add tooltips to the applicable chips in your addon?
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Old 07-24-2008   #126 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Here you are.
These are all the lua files and .png pictures from the two addons.

Also, I rewritten the setpic directory to the Default/images folder.

And, I haven't tested the ToolTips yet, so if they don't work, I'll fix 'em up.

EDIT (July 25, 3:27pm EST):
Reuploaded yet another fix.
Fixes the Logic gates' wire input/output positions.
Also, I have tested the ToolTips, and they work.
Also, I have added four (instead of two) inputs to the Or gate.
Attached Files
File Type: zip FullIEFPack.zip (184.8 KB, 2 views)
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WIREMOD WILL NOT WORK ON A PIRATED GMOD!


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Post your expressions here: www.wiredexpressions.tk
It's my favourite country song. And I hate it.

Last edited by IEF015; 07-25-2008 at 01:28 PM..
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Old 07-25-2008   #127 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Quote:
Originally Posted by IEF015 View Post
Here you are.
These are all the lua files and .png pictures from the two addons.

Also, I rewritten the setpic directory to the Default/images folder.

And, I haven't tested the ToolTips yet, so if they don't work, I'll fix 'em up.

EDIT (July 25, 3:27pm EST):
Reuploaded yet another fix.
Fixes the Logic gates' wire input/output positions.
Also, I have tested the ToolTips, and they work.
Also, I have added four (instead of two) inputs to the Or gate.
Crap, forgot to say, that, I forgot to change the image directories back to Addons/Default after I was done testing with it.
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It's my favourite country song. And I hate it.
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Old 07-25-2008   #128 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

Ooh, another fun feature people should like that I've got brewing: Easy mod distribution!

Here's how it'll work:
Just code the mod as usual, sign into your account (those don't exist atm, hold your horses), select your addon from the list, and click "publish!" It's that easy! Other WS users will be able to view your mod and the description and/or screenshots you attach to it, and with one click, download and install it! Updating is dead easy, too. After you update your mod, simly select it from the addon list, and click "Submit Update."
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Old 07-25-2008   #129 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

If your going to do that, you should make a thread on FacePunch. That'll get a bunch of people using this.
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Old 07-25-2008   #130 (permalink)
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Default Re: WireSim- The Scriptable WireMod Simulator

I don't want to venture into FlameLan*AHEM* FacePunch until I get this pretty ready-to-released, probably around vnum 1.5 or 2

Were at 0.8 atm

Baaah, save system is making my head hurt...
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Last edited by cpf; 07-25-2008 at 09:32 PM..
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