Go Back   Wiremod Forums > Wiremod > Wiremod General Chat

Wiremod General Chat All general wiremod discussion/chat.

Reply
 
LinkBack Thread Tools Display Modes
Old 05-03-2008   #11 (permalink)
Newbie
 
sk8erace1's Avatar
 

Join Date: Apr 2008
Posts: 13
sk8erace1 is on a distinguished road
Default Re: Wiremod Simulator game!

Quote:
Originally Posted by IEF015 View Post
Hmm... Still a remover problem.

my bad, fixed and has been updated please try now thanks
sk8erace1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
Old 05-03-2008   #12 (permalink)
Member
 
Nevermind's Avatar
 

Join Date: Nov 2007
Posts: 97
Nevermind is on a distinguished road
Send a message via MSN to Nevermind
Default Re: Wiremod Simulator game!

Can't figure out how the clean wire system works. Also, sometimes the wiring doesn't show at all, yet the application knows that the entities are wired together. (IE there is no wire connecting the LED to a button, yet it still turns green when the button is pressed.)
__________________
Nevermind is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-03-2008   #13 (permalink)
Newbie
 
sk8erace1's Avatar
 

Join Date: Apr 2008
Posts: 13
sk8erace1 is on a distinguished road
Default Re: Wiremod Simulator game!

Quote:
Originally Posted by Nevermind View Post
Can't figure out how the clean wire system works. Also, sometimes the wiring doesn't show at all, yet the application knows that the entities are wired together. (IE there is no wire connecting the LED to a button, yet it still turns green when the button is pressed.)
yea lol was gunna fix that never got to it >.>
the reason is having the wire actualy send the data was slow as hell so i make them directly link ill add a check to make sure its wire exists
thanks for the bug and the reason the wire disapears is when u left click u have to click on the chip nowhere on the ground or it removes the wire

Edit: fixed thank you

Last edited by sk8erace1; 05-07-2008 at 12:45 PM..
sk8erace1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-08-2008   #14 (permalink)
Member
 
Cael's Avatar
 

Join Date: Mar 2008
Posts: 32
Cael is on a distinguished road
Default Re: Wiremod Simulator game!

I saw your post in my thread. I thought I was the only person who had made a Wiremod in GM, but I guess I wasn't. Oh well. This looks nice. Perhaps we could share how we each made our programs work. I could help you get rid of that error that was just pointed out.

EDIT: Err. Didn't see your topic had a second page. Ignore my comment about an error then.

Oh, and just so we're even...
Wiremod- By Cael.
Cael is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-08-2008   #15 (permalink)
Advanced Member
 
CAANz's Avatar
 

Join Date: Mar 2008
Location: On the planet Earth... Simple is that.
Posts: 182
CAANz is on a distinguished road
Send a message via MSN to CAANz
Default Re: Wiremod Simulator game!

Add a E-Gate and some String gates.
__________________
Steps to take before asking about a broken wiremod or tools.



Don't Read This!

If you did you lose...
CAANz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-08-2008   #16 (permalink)
Member
 
Cael's Avatar
 

Join Date: Mar 2008
Posts: 32
Cael is on a distinguished road
Default Re: Wiremod Simulator game!

It's not that easy. Making an expression gate would require him to make his own scripting language, to prevent others from typing in text that could extract every resource from his program. String gates are easier, but they still require a lot of work. Also, you could be a lot kinder with the way you 'ask' for these things.
Cael is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-08-2008   #17 (permalink)
Newbie
 
sk8erace1's Avatar
 

Join Date: Apr 2008
Posts: 13
sk8erace1 is on a distinguished road
Default Re: Wiremod Simulator game!

Quote:
Originally Posted by Cael View Post
It's not that easy. Making an expression gate would require him to make his own scripting language, to prevent others from typing in text that could extract every resource from his program. String gates are easier, but they still require a lot of work. Also, you could be a lot kinder with the way you 'ask' for these things.
thanks cael thats what i was hoping you would say :P yea and again sorry i probly shoulda pmd u the link guess i wasnt thinking >.< sorry lol

also I would love to help others learn more about how its made do you have any IM's?

actualy ive been working on the E gate its not even close to done but its working for one line my parsing scripts are realy helping in this matter but dont be expecting it any time soon..

about the string gates i could make them if i knew how they worked im prety much an expert coder and could make some realy kick ass chips if requested ill look into how those string chips work but in the future please supply this information in your request >.< thanks.

Ps. the menu its all coded no sprites or anything only sprite would be the push pin for the menu and thats triggerd by code :P

Last edited by sk8erace1; 05-08-2008 at 02:38 PM..
sk8erace1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-13-2008   #18 (permalink)
Advanced Member
 
singilli's Avatar
 

Join Date: Jun 2007
Posts: 184
singilli is on a distinguished road
Default Re: Wiremod Simulator game!

This has really gotten better great job.
singilli is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2008   #19 (permalink)
Newbie
 
sk8erace1's Avatar
 

Join Date: Apr 2008
Posts: 13
sk8erace1 is on a distinguished road
Default Re: Wiremod Simulator game!

Quote:
Originally Posted by singilli View Post
This has really gotten better great job.
thanks :P

and btw new update: a bunch of fixed known bugs have been fixed should be almost bug free now.
also now works with Vista hope you like it!
thanks for the support and i hope i can eventualy get an expresion chip for you guys
sk8erace1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2008   #20 (permalink)
Wire Guru

 
Beer's Avatar
 

Join Date: Jul 2007
Location: Dallas, Texas
Posts: 536
Beer is on a distinguished road
Default Re: Wiremod Simulator game!

Heh, it's made in GameMaker.

I used to use that program eons ago. GML is actually somewhat similar to LUA.
Beer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
In-game Wiremod School TinkerToy Ideas & Suggestions 17 04-21-2008 06:52 AM
THE BEST GAME EVER GreyMario Off-Topic 2 04-02-2008 08:14 PM
-orb-'s flash game PacmanG17 Wiremod General Chat 3 02-29-2008 12:02 PM
Lan Game Pixel Wiremod General Chat 11 01-13-2008 07:45 AM
Wiremod Video Game uuh52 Ideas & Suggestions 18 05-05-2007 11:48 PM


All times are GMT -7. The time now is 12:00 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 ©2008, Crawlability, Inc.

Page top