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Thread: Wiremod Simulator game!

  1. #11
    Wire Amateur sk8erace1's Avatar
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    Default Re: Wiremod Simulator game!

    Quote Originally Posted by IEF015 View Post
    Hmm... Still a remover problem.

    my bad, fixed and has been updated please try now thanks

  2. #12
    Wirererer Nevermind's Avatar
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    Default Re: Wiremod Simulator game!

    Can't figure out how the clean wire system works. Also, sometimes the wiring doesn't show at all, yet the application knows that the entities are wired together. (IE there is no wire connecting the LED to a button, yet it still turns green when the button is pressed.)

  3. #13
    Wire Amateur sk8erace1's Avatar
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    Default Re: Wiremod Simulator game!

    Quote Originally Posted by Nevermind View Post
    Can't figure out how the clean wire system works. Also, sometimes the wiring doesn't show at all, yet the application knows that the entities are wired together. (IE there is no wire connecting the LED to a button, yet it still turns green when the button is pressed.)
    yea lol was gunna fix that never got to it >.>
    the reason is having the wire actualy send the data was slow as hell so i make them directly link ill add a check to make sure its wire exists
    thanks for the bug and the reason the wire disapears is when u left click u have to click on the chip nowhere on the ground or it removes the wire

    Edit: fixed thank you
    Last edited by sk8erace1; 05-07-2008 at 12:45 PM.

  4. #14
    Wire Amateur Cael's Avatar
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    Default Re: Wiremod Simulator game!

    I saw your post in my thread. I thought I was the only person who had made a Wiremod in GM, but I guess I wasn't. Oh well. This looks nice. Perhaps we could share how we each made our programs work. I could help you get rid of that error that was just pointed out.

    EDIT: Err. Didn't see your topic had a second page. Ignore my comment about an error then.

    Oh, and just so we're even...
    Wiremod- By Cael.

  5. #15
    Wirererer CAANz's Avatar
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    Default Re: Wiremod Simulator game!

    Add a E-Gate and some String gates.

  6. #16
    Wire Amateur Cael's Avatar
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    Default Re: Wiremod Simulator game!

    It's not that easy. Making an expression gate would require him to make his own scripting language, to prevent others from typing in text that could extract every resource from his program. String gates are easier, but they still require a lot of work. Also, you could be a lot kinder with the way you 'ask' for these things.

  7. #17
    Wire Amateur sk8erace1's Avatar
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    Default Re: Wiremod Simulator game!

    Quote Originally Posted by Cael View Post
    It's not that easy. Making an expression gate would require him to make his own scripting language, to prevent others from typing in text that could extract every resource from his program. String gates are easier, but they still require a lot of work. Also, you could be a lot kinder with the way you 'ask' for these things.
    thanks cael thats what i was hoping you would say :P yea and again sorry i probly shoulda pmd u the link guess i wasnt thinking >.< sorry lol

    also I would love to help others learn more about how its made do you have any IM's?

    actualy ive been working on the E gate its not even close to done but its working for one line my parsing scripts are realy helping in this matter but dont be expecting it any time soon..

    about the string gates i could make them if i knew how they worked im prety much an expert coder and could make some realy kick ass chips if requested ill look into how those string chips work but in the future please supply this information in your request >.< thanks.

    Ps. the menu its all coded no sprites or anything only sprite would be the push pin for the menu and thats triggerd by code :P
    Last edited by sk8erace1; 05-08-2008 at 02:38 PM.

  8. #18
    Wire Sofaking singilli's Avatar
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    Default Re: Wiremod Simulator game!

    This has really gotten better great job.

  9. #19
    Wire Amateur sk8erace1's Avatar
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    Default Re: Wiremod Simulator game!

    Quote Originally Posted by singilli View Post
    This has really gotten better great job.
    thanks :P

    and btw new update: a bunch of fixed known bugs have been fixed should be almost bug free now.
    also now works with Vista hope you like it!
    thanks for the support and i hope i can eventualy get an expresion chip for you guys

  10. #20
    Wire Sofaking Beer's Avatar
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    Default Re: Wiremod Simulator game!

    Heh, it's made in GameMaker.

    I used to use that program eons ago. GML is actually somewhat similar to LUA.

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