Ive only just got wiremod and I loaded up Gmod and then wentwhen I saw all of the stuff.
So were do I start, anyone got any good links or touts explaining were to start with WireMod.
Thanks in advanced.
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I just ignored the tutorials and played around with chips and things till I understood them. Tutorials don't really help you make original things, just follow recipes. If you want an intro, I guess they're ok though.
(no offence meant to tricky and orb and co =P)
I would start off with tutorials to learn a few basics rather than asking people online to teach you, since a lot of people in Gmod just watched a few tutorials and don't actually know Wire--They just know what a particular setup does, and not each chip. That is useless for building anything cool or useful. (DISCLAIMER: I meant ingame! The forumgoers here are generally very helpful!) I personally saw the first two that Orb made and experimented from there.
Tutorials are great for learning basic concepts or really tricky (No pun intended.) contraptions, but when making something yourself it is always a great idea to base it off of your prior knowledge than to build from a tutorial and then edit.
Welcome to the forums and to Wiremod, and happy Wire. Ing. Er, something.
Too late my brothers!
Too late, but never mind...
All my trials, Lord,
soon be over...
do you know the basic concepts of programming and conditionals?
if not, you may want to invest some time in understanding the concepts behind it (conditionals, variables, etc.)
also, write out what it is that you want to do, then, figure out how to implement it...
When the ranger detects someone, activate the turret
ranger to a greater than chip, greater than compares ranger to 0, ranger chip sends info to turret (1 means ranger is greater than 0, 0 means ranger is 0 or less), turret is triggered on 1
OR use expression chips
if Ranger != 0 -> TurretTrigger = 1;
that make sense? :\
idk if i explained it right...
Might be worth mentioning that "!=" means "Not equal".
== is used to check to see if a variable equals a certain value, and a single = is used to assign a variable to a value.
If/then statements in the expression chip work with using ->, so here's a simple If/Then statement:
Var1 == 1 -> Var2 = 1
What that says is that if Var1 (A variable) holds the value 1, then it will make Var2 (Another variable) also hold the value of one.
That's the expression chip for you in a nutshell for a lot of what you will use it for if you're making some kind of offensive weapon (Like an autoturret).
Also, for if/then statements, it is NOT necessary to add an if at the start of the line to my knowledge. I've left out the if and my expressions worked just like if I had put it in there.
Yeah, that might have been a good idea...Might be worth mentioning that "!=" means "Not equal".[/b]
d'oh!
didn't know that... i've always just done it that way, and had it work... it's just a habit i guess...Also, for if/then statements, it is NOT necessary to add an if at the start of the line to my knowledge. I've left out the if and my expressions worked just like if I had put it in there.[/b]
Well it might just be my particular wire, but yes, an "If" is generally not necessary.
It's always good to have a high school education if you plan on using the expression gate as well!
The advantage to using the expression gate I most appreciate is that I don't have to use constant values and add gates.
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