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Thread: Wire2 Research Center

  1. #11
    Wire Sofaking kymagic's Avatar
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    No doubting which version of wire you're using with "Wire2" plastered along the side of your contraption
    Common sense no longer applies.

  2. #12
    Wire Sofaking Shandolum's Avatar
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    No doubting which version of wire you're using with "Wire2" plastered along the side o0f your contraptiosn [/b]
    Well the map IS called Wire2 Research Center.
    Would be cool if this map became so good that it would be bundled with wire2, though it is not good enough yet I think.

    Looking forward to getting home so I can procede with making my version of the map. Just need to to a lot of tinkering with the lighting since I am not experienced enough with it.

    EDIT: Made the temporary overground area with a stair that leads to it.
    [attachment=1172:wm_rease...nter0001.jpg] [attachment=1173:wm_rease...nter0000.jpg]
    The size of it is just temporary until I have created all the things underground. I think I will try creating the complex next.
    The hard part is comming up with a good layout.
    Attached Thumbnails Attached Thumbnails Wire2 Research Center-wm_reasearchcenter0001.jpg   Wire2 Research Center-wm_reasearchcenter0000.jpg  
    Everything can be improved upon. Nothing is Perfect.
    The only way to move forward, is to surpass what has already been done.
    Creator of many things.

  3. #13
    Wire Sofaking kymagic's Avatar
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    Bundling with Wire2... That would be a good idea. It would be nice to include other things with wire apart from STools.
    Common sense no longer applies.

  4. #14
    Mario, hard at work Filipe's Avatar
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    I've expanded the lounge, cleaned up the house so now you can also see it from the outside on all directions, also made the entrance door, redesigned/added some textures. Next step is to make a basic area around the house and expand the command point. I'll see what I do from there. I'll post pictures on the next compile.
    beep boop

  5. #15
    Wire Sofaking Shandolum's Avatar
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    Just uploading what I have made so far.
    Made the lighting much much better.
    [attachment=1174:wm_rease..._SH_v0.5.zip]
    There isn't much in the map except for what can be seen in the pictures above, but I am mainly putting it up for those that like testing and giving feedback.

    You propably need the files from SJ's upload, still only beginning to learn map-making, so I don't know everything yet
    Attached Files Attached Files
    Everything can be improved upon. Nothing is Perfect.
    The only way to move forward, is to surpass what has already been done.
    Creator of many things.

  6. #16
    Mario, hard at work Filipe's Avatar
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    Next time use this:

    http://www.geocities.com/cofrdrbob/pakrat.html

    Just open your bsp, choose all the material files you need and save it. (File - Save as BSP). This'll compress the materials into the bsp.
    beep boop

  7. #17
    Wire Sofaking Shandolum's Avatar
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    I didn't get much work done on my map today unfortuanetly, and the next 4 days I will not be home to work on it either.
    What I have done is make better lighting and create an underground room for building. Plus I have drawn a little plan for the complex, with a long hall to it, so people can build defences for it.

    I will try using that tool SJ, but first when the map is totally finished, and as you can see, there is not much similarity between our maps.

    Still I think yours will be better, since you are a master at making logos for the rooms.
    I think I will post some pictures of the map as of now, since the above images are bad as hell at showing how it looks.
    Attached Thumbnails Attached Thumbnails Wire2 Research Center-wm_reasearchcenter0002.jpg   Wire2 Research Center-wm_reasearchcenter0003.jpg   Wire2 Research Center-wm_reasearchcenter0004.jpg   Wire2 Research Center-wm_reasearchcenter0005.jpg   Wire2 Research Center-wm_reasearchcenter0006.jpg  

    Wire2 Research Center-wm_reasearchcenter0007.jpg  
    Everything can be improved upon. Nothing is Perfect.
    The only way to move forward, is to surpass what has already been done.
    Creator of many things.

  8. #18
    Mario, hard at work Filipe's Avatar
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    If you need any custom textures feel free to ask here, I'll gladly make some for your map Also, the Wire2 logo I included is translucent, so you can use it as a decal...just incase you haven't noticed yet . I also made a basic dark gray glass and a couple other textures, like a bit darker gray and a vivid red, I'll post them here later today.
    beep boop

  9. #19
    Wire Sofaking Shandolum's Avatar
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    Can you make a texture of a curcuit-board. I am planning on making wall-places where a person can place their boards and modify it, and need a cool texture for them.
    Everything can be improved upon. Nothing is Perfect.
    The only way to move forward, is to surpass what has already been done.
    Creator of many things.

  10. #20
    Mario, hard at work Filipe's Avatar
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    Look Ma, no roof!



    To-do
    Add roof
    Add outer wall
    Basement
    Building zone
    Finish the Garage
    Possibly more.
    beep boop

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