I decided to make my own e2 minigame. The game is made by pixels. You are moving a green pixel around, and your mission is to catch the red pixels which is falling down. The problem, is that when you move the red pixels (that are falling down) is moving faster. I have no idea why this happened. It is probably easy to fix, so any help would be appreciated.
Testing it now...my assumption is that you're not accounting for a re-execution when an input is triggered. But I'll see...
Woah, what? Lots of single names variables, you have two variables (A and B ) that are shared in @inputs and @outputs (I don't know if that works or not), and, from what I can guess at the function, I think my original assumption is correct. You can see if a change in a variable caused an execution by using the ~ operator; in this case, you should test ~A or ~B.
Bookmarks