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Thread: Anti-drunk combine method.

  1. #11
    Wire Sofaking Grocel's Avatar
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    Default Re: Anti-drunk combine method.

    Quote Originally Posted by Whosdr View Post
    And what about when the owner of a drunk combine renames the chip? Then it doesn't get removed.
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  2. #12
    No u Divran's Avatar
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    Default Re: Anti-drunk combine method.

    Quote Originally Posted by Grocel View Post
    And what about when the owner of a drunk combine renames the chip? Then it doesn't get removed.
    Plan B: !ban
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  3. #13
    Wire Sofaking Grocel's Avatar
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    Default Re: Anti-drunk combine method.

    Quote Originally Posted by Divran View Post
    Plan B: !ban
    Hehe, nice.
    And, when someone make something else than drunk combine, something less mange like, and call it DC_System, maybe as abbreviation for Digitalscreen Copy System? Then he would wonder why his e2 got removed with the reason "It's a drunk combine script"
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  4. #14
    Wirererer Grissess's Avatar
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    Default Re: Anti-drunk combine method.

    Maybe we should turn off the ability to spawn combine ragdolls. Your Drunk Combine will certainly not be as fun as a male01 citizen :P .

    On a more serious note, though: the drunk combine MUST have distinguishable parts that can be used to detect it without giving false positives. Things like the position of the E2, entity marker and such relative to the couch (which comes with the Dupe, I believe). Even if someone hand-build the Drunk Combine, isn't there a way to get the active code of an E2 and compare it to a base? Even if its not an exact match, containing 95% or so of the original code probably means it will be a Drunk Combine chip.

  5. #15
    billywitchdoctor.com Whosdr's Avatar
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    Default Re: Anti-drunk combine method.

    Just comparing some persists would be enough to tell it apart.
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  6. #16
    Wire Sofaking Hitman271's Avatar
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    Default Re: Anti-drunk combine method.

    Quote Originally Posted by Whosdr View Post
    Just comparing some persists would be enough to tell it apart.
    That's actually a very smart idea to differentiate between drunk-combine scripts and normal ones.
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  7. #17
    hurrr physics Tolyzor's Avatar
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    Default Re: Anti-drunk combine method.

    Nothing that can't be overcome with a bit of ctrl+h 'ing on the minge's part. I think the best solution here would be to chase Mop with flaming torches and pitchforks for creating an overly popular dupe.
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    i just going to type the code over and over again and maybe il remeber it then
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  8. #18
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Anti-drunk combine method.

    Mop isn't the one to blame, it's the retards that turned it into a minge contraption. The drunk combine is an amazing contraption, but the people who used it soiled its greatness.

  9. #19
    Ursus maritimus Drunkie's Avatar
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    Default Re: Anti-drunk combine method.

    Minges aren't capable of renaming a chip or using Ctrl + H.

    So this script remains effective.

  10. #20
    Wire Sofaking Hitman271's Avatar
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    Default Re: Anti-drunk combine method.

    Quote Originally Posted by Drunkie View Post
    Minges aren't capable of...using Ctrl + H.
    I don't know what ctrl+h does... lol warning sign
    Quote Originally Posted by Anticept View Post
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