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Thread: Wire Mod Flash Game

  1. #21
    Wire Sofaking -=Fox=-'s Avatar
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    Ya need Logic Gates and Lights!

    Those are my favorite

    Nice work so far!

    Keep it up!
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  2. #22
    Wire Sofaking -orb-'s Avatar
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    Don't worry, We're working on it.

    Logic gates and round gates will probably be next.

    As for lights, I dunno about normal lights, but hopefully indicators will be soon
    Check out my wire mod tutorials at THIS LINK

  3. #23
    Wire Noob Weep's Avatar
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    Haha i did something wierd ^^



    The screen to the left of the black line is what the number was when i started making the pic. and the green is when i was finished. Should Add work like that?

    Keep up the good work!

  4. #24
    Not a bot itsbth's Avatar
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    Actionscript 2 or 3 (or 1)?

  5. #25
    Wire Sofaking quadrapod's Avatar
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    needs some work to keep it from locking up and the menus are on a layer that falls behind the gates. otherwise its a great idea.

  6. #26
    Wire Sofaking -orb-'s Avatar
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    Lol weep, you made an adding loop. Rofl nice!

    Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)
    Check out my wire mod tutorials at THIS LINK

  7. #27
    fwe
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    Haha i did something wierd ^^



    The screen to the left of the black line is what the number was when i started making the pic. and the green is when i was finished. Should Add work like that?

    Keep up the good work! [/b]
    You broke it :/

    No, you just created a loop
    Here's a much simpler version of what you've done.

    [attachment=918:untitled.JPG]
    Attached Thumbnails Attached Thumbnails Wire Mod Flash Game-untitled.jpg  

  8. #28
    Not a bot itsbth's Avatar
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    Lol weep, you made an adding loop. Rofl nice!

    Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)[/b]
    AS3 is way better than AS2. It's faster, and is totally OO.

    Code:
    package com.itsbth.visualizer{
    
    ****import flash.display.Sprite;
    ****import flash.media.SoundMixer;
    ****import flash.utils.ByteArray;
    
    ****public abstract class Visualizer extends Sprite {
    
    ********private var _time:uint;
    ********private var _active:Boolean;
    
    ********function Visualizer(active:Boolean = true):void {
    ************_active = active;
    ************_time = getTimer();
    ************addEventListener(Event.ENTER_FRAME, onEnterFrame);
    ********}
    ********private function onEnterFrame(e:Event):void {
    ************if (_active) {
    ****************var t:uint = getTimer();
    ****************var b:ByteArray;
    ****************SoundMixer.computeSpectrum(b);
    ****************draw(_time - t, b);
    ****************_time = t;
    ************}
    ********}
    ********abstract function draw(prog:uint, b:ByteArray):void;
    ****}
    }

  9. #29
    Wirererer Orange's Avatar
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    This is looking VERY nice so far! one sugestion. its kida annoying selecting the tools all the time. Maybe make it so when you click a gate, its drags it, when you click the wire part thing, it wires. You should also make a custom gate you can program yourself. (expresion gate?)
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  10. #30
    Wire Sofaking -orb-'s Avatar
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    We're working on a version with a non-dropdown menu so it's easier. We won't update it here though until we've got it working.

    And yes, an expression gate would be sweet. I told fwe a while ago and he said he would have to make a whole system of code parsing/etc, but that maybe later we could add it.
    Check out my wire mod tutorials at THIS LINK

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