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| | #21 (permalink) |
| Foxy Wirererer ![]() ![]() Join Date: Feb 2007 Location: Somewhere in my Mind...
Posts: 1,206
![]() | Ya need Logic Gates and Lights! Those are my favorite Nice work so far! Keep it up!
__________________ "Come on, learn goddamnit!" - Wargames (1983) "This... is my BOOM Stick!" - Army of Darkness (1993) Pointless things that are pointless, are pointlessly pointless, therefore pointlessness is pointless. So pointlessly pointing out the pointlessness of this pointless signature is utterly pointless. Knox in box. Fox in socks. Knox on fox in socks in box. Socks on Knox and Knox in box. Fox in socks on box on Knox. My IQ is 123 ![]() |
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| | #26 (permalink) |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | Lol weep, you made an adding loop. Rofl nice! Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in) |
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| | #27 (permalink) |
| Member ![]() Join Date: Jul 2007
Posts: 56
![]() | Quote: No, you just created a loop Here's a much simpler version of what you've done. [attachment=918:untitled.JPG] |
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| | #28 (permalink) | |
| Advanced Member ![]() | Quote:
Code: package com.itsbth.visualizer{
****import flash.display.Sprite;
****import flash.media.SoundMixer;
****import flash.utils.ByteArray;
****public abstract class Visualizer extends Sprite {
********private var _time:uint;
********private var _active:Boolean;
********function Visualizer(active:Boolean = true):void {
************_active = active;
************_time = getTimer();
************addEventListener(Event.ENTER_FRAME, onEnterFrame);
********}
********private function onEnterFrame(e:Event):void {
************if (_active) {
****************var t:uint = getTimer();
****************var b:ByteArray;
****************SoundMixer.computeSpectrum(b);
****************draw(_time - t, b);
****************_time = t;
************}
********}
********abstract function draw(prog:uint, b:ByteArray):void;
****}
}
__________________ Wire developer. Currently working at: Topaz (A scripting language written in Lua) <Fox682> itsbot: follow the white rabbit <ITSBOT> i don't want to follow that. | |
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| | #29 (permalink) |
| Member ![]() Join Date: Mar 2007
Posts: 77
![]() | This is looking VERY nice so far! one sugestion. its kida annoying selecting the tools all the time. Maybe make it so when you click a gate, its drags it, when you click the wire part thing, it wires. You should also make a custom gate you can program yourself. (expresion gate?)
__________________ Small signatures, are good signatures. |
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| | #30 (permalink) |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | We're working on a version with a non-dropdown menu so it's easier. We won't update it here though until we've got it working. And yes, an expression gate would be sweet. I told fwe a while ago and he said he would have to make a whole system of code parsing/etc, but that maybe later we could add it. |
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LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-general-chat/1922-wire-mod-flash-game.html | ||||
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