Don't worry, We're working on it.
Logic gates and round gates will probably be next.
As for lights, I dunno about normal lights, but hopefully indicators will be soon
Ya need Logic Gates and Lights!
Those are my favorite
Nice work so far!
Keep it up!
http://tiny.cc/OMFGWTFBBQ
Best People On Wiremod!
Black Phoenix, Azrael, Jat Goodwin, Magos Mechanicus, ITSBTH, Fizyk, g33v3s,tuusita, InfectiousFight, ief015
Pointless things that are pointless, are pointlessly pointless, therefore pointlessness is pointless.
So pointlessly pointing out the pointlessness of this pointless signature is utterly pointless.
My IQ is 123
Don't worry, We're working on it.
Logic gates and round gates will probably be next.
As for lights, I dunno about normal lights, but hopefully indicators will be soon
needs some work to keep it from locking up and the menus are on a layer that falls behind the gates. otherwise its a great idea.
Lol weep, you made an adding loop. Rofl nice!
Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)
You broke it :/
No, you just created a loop
Here's a much simpler version of what you've done.
[attachment=918:untitled.JPG]
AS3 is way better than AS2. It's faster, and is totally OO.Lol weep, you made an adding loop. Rofl nice!
Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)[/b]
Code:package com.itsbth.visualizer{ ****import flash.display.Sprite; ****import flash.media.SoundMixer; ****import flash.utils.ByteArray; ****public abstract class Visualizer extends Sprite { ********private var _time:uint; ********private var _active:Boolean; ********function Visualizer(active:Boolean = true):void { ************_active = active; ************_time = getTimer(); ************addEventListener(Event.ENTER_FRAME, onEnterFrame); ********} ********private function onEnterFrame(e:Event):void { ************if (_active) { ****************var t:uint = getTimer(); ****************var b:ByteArray; ****************SoundMixer.computeSpectrum(b); ****************draw(_time - t, b); ****************_time = t; ************} ********} ********abstract function draw(prog:uint, b:ByteArray):void; ****} }
This is looking VERY nice so far! one sugestion. its kida annoying selecting the tools all the time. Maybe make it so when you click a gate, its drags it, when you click the wire part thing, it wires. You should also make a custom gate you can program yourself. (expresion gate?)
Small signatures, are good signatures.
We're working on a version with a non-dropdown menu so it's easier. We won't update it here though until we've got it working.
And yes, an expression gate would be sweet. I told fwe a while ago and he said he would have to make a whole system of code parsing/etc, but that maybe later we could add it.
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