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Old 07-31-2007   #21 (permalink)
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Ya need Logic Gates and Lights!

Those are my favorite

Nice work so far!

Keep it up!
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Old 08-01-2007   #22 (permalink)
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Don't worry, We're working on it.

Logic gates and round gates will probably be next.

As for lights, I dunno about normal lights, but hopefully indicators will be soon
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Old 08-01-2007   #23 (permalink)
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Haha i did something wierd ^^



The screen to the left of the black line is what the number was when i started making the pic. and the green is when i was finished. Should Add work like that?

Keep up the good work!
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Old 08-01-2007   #24 (permalink)
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Actionscript 2 or 3 (or 1)?
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Old 08-01-2007   #25 (permalink)
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needs some work to keep it from locking up and the menus are on a layer that falls behind the gates. otherwise its a great idea.
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Old 08-01-2007   #26 (permalink)
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Lol weep, you made an adding loop. Rofl nice!

Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)
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Old 08-01-2007   #27 (permalink)
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Quote:
Haha i did something wierd ^^



The screen to the left of the black line is what the number was when i started making the pic. and the green is when i was finished. Should Add work like that?

Keep up the good work! [/b]
You broke it :/

No, you just created a loop
Here's a much simpler version of what you've done.

[attachment=918:untitled.JPG]
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File Type: jpg untitled.JPG (7.7 KB, 32 views)
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Old 08-01-2007   #28 (permalink)
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Quote:
Lol weep, you made an adding loop. Rofl nice!

Using Actionscript 2 (Flash CS3 though. Well, the final game is outputted through CS3, which fwe has. I only have Flash 8, so I just send him the artwork and he imports it in)[/b]
AS3 is way better than AS2. It's faster, and is totally OO.

Code:
package com.itsbth.visualizer{

****import flash.display.Sprite;
****import flash.media.SoundMixer;
****import flash.utils.ByteArray;

****public abstract class Visualizer extends Sprite {

********private var _time:uint;
********private var _active:Boolean;

********function Visualizer(active:Boolean = true):void {
************_active = active;
************_time = getTimer();
************addEventListener(Event.ENTER_FRAME, onEnterFrame);
********}
********private function onEnterFrame(e:Event):void {
************if (_active) {
****************var t:uint = getTimer();
****************var b:ByteArray;
****************SoundMixer.computeSpectrum(b);
****************draw(_time - t, b);
****************_time = t;
************}
********}
********abstract function draw(prog:uint, b:ByteArray):void;
****}
}
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Old 08-01-2007   #29 (permalink)
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This is looking VERY nice so far! one sugestion. its kida annoying selecting the tools all the time. Maybe make it so when you click a gate, its drags it, when you click the wire part thing, it wires. You should also make a custom gate you can program yourself. (expresion gate?)
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Old 08-01-2007   #30 (permalink)
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We're working on a version with a non-dropdown menu so it's easier. We won't update it here though until we've got it working.

And yes, an expression gate would be sweet. I told fwe a while ago and he said he would have to make a whole system of code parsing/etc, but that maybe later we could add it.
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