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| Wiremod General Chat All general wiremod discussion/chat. |
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| | #11 (permalink) | |
| Member ![]() Join Date: Jul 2007
Posts: 56
![]() | Quote:
Good idea. It's done. You can check it there. It should be updated without clearing your cache.. Also, I defaulted all the stuff to 0 instead of undefined. And please keep the suggestions on the topic so I can track them | |
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| | #12 (permalink) |
| Member ![]() Join Date: May 2007
Posts: 93
![]() | I hate to point out obvious things, but I don't know what's known or being worked on, BUT being able to move the chips after placing would be cool. And have the menu dropdowns be above the chips. I.E. if you place a chip right under where the menu would go, the menu opens under the chip. |
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| | #13 (permalink) |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | 1: Yes, the dropdowns suck. Later we'll be implementing something so that there'll be a big toolbar at the top with everything readily accessible instead of having shitty dropdowns. 2: We'll be implementing hotkeys for the tools as well. Probably stuff like Q for no-tool, W for move tool, E for rotate tool (nvm we removed the rotate tool), R for remove tool, and D for wire/linking tool. Not final though. 3: Post on the thread rather than PM, thanks. That way both I and fwe can see the suggestions. 4: Um, yeah you CAN move the chips after placing them, go to the mover tool in the tool menu. Thanks for the feedback guys, keep those suggestions and stuff coming. |
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| | #14 (permalink) | |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | Quote:
EDIT: Nvm, it's just you only implemented it while in the linking/wiring tool. That's fine. | |
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| | #15 (permalink) |
| Inactive Join Date: Mar 2007
Posts: 80
![]() | Has anyone made anything with this yet? I tried making a very basic calculator but couldn't do anything. Suggestion again: A basic physical aspect, for things like a car, try implementing something such as microsoft's physics illustrator, 2d physics.
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| | #16 (permalink) |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | Yeah I told fwe we should probably have something similar to props so that stuff can be made. it'd be a lot more complicated and it's something that would be implemented down the line though. |
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| | #17 (permalink) |
| Inactive | when you give OFF value (from a button) something else then 0 it will be 0 so OFF value wont change hope you can fix it just made something that took a while XD ![]() had fun making that ROFL ooh and could you make it so you see what gate it is? like on a ADD gate put the words ADD or something
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| | #18 (permalink) | |
| Member ![]() Join Date: Jul 2007
Posts: 56
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| | #19 (permalink) | |
| Advanced Member ![]() Join Date: Apr 2007 Location: Boston at school, Maryland at home
Posts: 358
![]() | Quote:
2: It DOES show you which one it is with teh symbol. + for add, - for subtract, X for multiply, and the divide symbol for divide | |
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LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-general-chat/1922-wire-mod-flash-game.html | ||||
| Posted By | For | Type | Date | |
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| All you wire guys: - 3 Point Games | This thread | Refback | 03-06-2008 07:04 PM | |
| All you wire guys: - 3 Point Games | This thread | Refback | 03-05-2008 04:59 AM | |
| All you wire guys: - 3 Point Games | This thread | Refback | 03-04-2008 09:03 PM | |
| All you wire guys: - 3 Point Games | This thread | Refback | 03-04-2008 08:50 PM | |
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