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Thread: Wiremod affecting fps in game?

  1. #11
    ส็็็็็็็็็็็็็็็็ส็็ ็็็็็ Dav1d's Avatar
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    Default Re: Wiremod affecting fps in game?

    Quote Originally Posted by SystemsLock View Post
    Essentially...

    Gmod is like your girlfriend. She's great and all... but she can be kinda protective. Generally she doesn't mind you hanging out with other girls as long as they don't cut into your "together" time, but when they try to bring the focus on themselves you're in for a world of hurt.
    qft (if you lack ram / processing power)
    Source doesn't support multi-core processing AFAIK, so more than one core won't make much of a difference unless you're running programs in the background.
    Bear in mind that running at your max resolution / in a window will lower your FPS a little, so try running at a lower resolution.
    If you're just getting godawful lag, make sure your CPU's clock rate is nice'n fast and you have a substantial amount of RAM.
    Other than that.. there's not a lot you can do to increase your FPS.

    By the way, let me quote Bull on the matter of deleting things from wiremod:
    ...
    OK so I couldn't find the post but it was him saying this:
    "Deleting parts from the wiremod core is not the optimal way of solving problems"
    And it's very true.

  2. #12
    Wire Sofaking Wizard of Ass's Avatar
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    Default Re: Wiremod affecting fps in game?

    aVoN once mentioned that 32 rt panels are maybe a bit too much...
    seriously getting serious

  3. #13
    Wirererer Tuollaf's Avatar
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    Default Re: Wiremod affecting fps in game?

    here is my system spec

    Pentium(R) D CPU 2.66GHz running at 3.00 GHz
    4.00 GB RAM
    win 7 64 bit
    and my graphic is a nvidia 8800 ultra

    Gmod should run fast as fuck...

  4. #14
    Wire Amateur riffraffselbow's Avatar
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    Default Re: Wiremod affecting fps in game?

    Quote Originally Posted by Tuollaf View Post
    Gmod should run fast as fuck on one core of my Pentium 2.66 ghz processor.
    Hah! Good one!

    Protip:

    Pentium:Core2 equivalence is like 1:2.
    If this post is less than five minutes old, assume there's some grievous error in the code. Wait for it, I'll slap my forehead and come edit it.
    Quote Originally Posted by Bull View Post
    Bulls pro-tip of the day:
    When you honestly think that Led3=1,0,1,0,1,0,1 can make a light blink, stop trying to make an OS and do something easier.
    See my E2s here

  5. #15
    Wire Sofaking N00bDud3's Avatar
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    Default Re: Wiremod affecting fps in game?

    Try adding "-heapsize 2048000" to the launch options of GMod, so it will use more memory. Source by default will only use the minimum 256MB. It will run much better if you allow it more RAM.



  6. #16
    Wire Sofaking Ramishen's Avatar
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    Default Re: Wiremod affecting fps in game?

    How does one change the launch options of GMod?
    Quote Originally Posted by Schilcote View Post
    Do what I say, then tell me what happens.

  7. #17
    Banned kajar9's Avatar
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    Default Re: Wiremod affecting fps in game?

    Well, there is a solution what is bit odd But it affects performance ALOT!

    This is good to do if the addon you SVN-ed has a lot of files
    Like wiremod ,PHX or SB does

    Create a folder outisde garrysmod directory, then SVN checkout wiremod there
    then EXPORT wiremod to your addon folder (right click on the folder -> Export)
    now you see in addons that the "adv_duplicator" "wire" and others don't have the svn symbol on them


    SVN files almost doubles the size of wiremod
    it has multiple .svn files for every file in SVN and 7 folders per one actual folder (maybe more)
    And garrysmod loads them
    Export cleans the wiremod from .svn files and folders
    And leaves you only things wiremod really needs

    if you want to update, then just update the wire folder outside garrysmod and export again.
    This works great on addons witch have many files

    Wiremod - Works alot faster (with .svn files 120Mb 7647files 1935folders, without .svn files 59.5Mb 2663files 215folders) this includes wire model pack
    This is a ratio 2.4 svn files per ONE ACTUAL FILE and 8 folders per ONE ACTUAL FOLDER
    I did it on PHX - works alot faster (with .svn files 1.02 GB, without 548Mb) - see the difference
    Also on SB - WOW effect! - Removed from my computer at the moment

    Also i created an graph to give you an overview
    Which shows that garrysmod really needs to load only 34.8% of all files in SVN folder
    Attached Thumbnails Attached Thumbnails Wiremod affecting fps in game?-.jpg   Wiremod affecting fps in game?-.jpg  
    Last edited by kajar9; 03-27-2010 at 12:46 AM.

  8. #18
    Wire Amateur riffraffselbow's Avatar
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    Default Re: Wiremod affecting fps in game?

    Quote Originally Posted by kajar9 View Post
    Well, there is a solution what is bit odd But it affects performance ALOT!

    This is good to do if the addon you SVN-ed has a lot of files
    Like wiremod ,PHX or SB does

    Create a folder outisde garrysmod directory, then SVN checkout wiremod there
    then EXPORT wiremod to your addon folder (right click on the folder -> Export)
    now you see in addons that the "adv_duplicator" "wire" and others don't have the svn symbol on them


    SVN files almost doubles the size of wiremod
    it has multiple .svn files for every file in SVN and 7 folders per one actual folder (maybe more)
    And garrysmod loads them
    Export cleans the wiremod from .svn files and folders
    And leaves you only things wiremod really needs

    if you want to update, then just update the wire folder outside garrysmod and export again.
    This works great on addons witch have many files

    Wiremod - Works alot faster (with .svn files 120Mb 7647files 1935folders, without .svn files 59.5Mb 2663files 215folders) this includes wire model pack
    This is a ratio 2.4 svn files per ONE ACTUAL FILE and 8 folders per ONE ACTUAL FOLDER
    I did it on PHX - works alot faster (with .svn files 1.02 GB, without 548Mb) - see the difference
    Also on SB - WOW effect! - Removed from my computer at the moment
    Export (at least in tortoiseSVN) is a pain in the ass, especially when you have 20 seperate svn addons. So, instead, I stole your idea, but I just copy the actual folders (.svn files and all) to my addons folder, then use windows search to delete all instances of *.svn.

    edit: I tried to use windows search, but it hung for so long that I assumed it crashed and cancelled it. I ended up using a batch script I "borrowed" from the internet. This script also serves well as a way of inducing epilepsy.
    Code:
    FOR /F "tokens=*" %%G IN ('DIR /B /AD /S *.svn*') DO RMDIR /S /Q "%%G"

    For reference, before and after numbers, gathered from right click -> properties:

    117,065 files, 19,816 folders, 4,865,038,356 bytes, 5,204,897,792 bytes on disk
    46,374 files, 3,720 folders, 3,167,753,522 bytes, 3,284,201,472 bytes on disk

    Batch took ~1 minute to complete.

    Of course, this method mean more total HDD consumption from your addons (assuming you keep a seperate copy with the svn files for updating), but potentially faster running and loading times
    Last edited by riffraffselbow; 03-27-2010 at 01:04 AM.
    If this post is less than five minutes old, assume there's some grievous error in the code. Wait for it, I'll slap my forehead and come edit it.
    Quote Originally Posted by Bull View Post
    Bulls pro-tip of the day:
    When you honestly think that Led3=1,0,1,0,1,0,1 can make a light blink, stop trying to make an OS and do something easier.
    See my E2s here

  9. #19
    Banned kajar9's Avatar
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    Default Re: Wiremod affecting fps in game?

    Quote Originally Posted by riffraffselbow View Post
    Export (at least in tortoiseSVN) is a pain in the ass, especially when you have 20 seperate svn addons. So, instead, I stole your idea, but I just copy the actual folders (.svn files and all) to my addons folder, then use windows search to delete all instances of *.svn.
    But the most loading DOES the browsing of folders, so what about those?
    and your method isn't perfect, it has flaws

    And as i say'd it's for svn-s that contain a lot of files
    it has almost no effect on SVN-s that have around 10 actual files

  10. #20
    Wire Amateur riffraffselbow's Avatar
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    Default Re: Wiremod affecting fps in game?

    Quote Originally Posted by kajar9 View Post
    But the most loading DOES the browsing of folders, so what about those?
    and your method isn't perfect, it has flaws

    And as i say'd it's for svn-s that contain a lot of files
    it has almost no effect on SVN-s that have around 10 actual files
    deleting *.svn deletes both files and folders named *.svn. It's the EXACT same thing as exporting, except it's a tiny bit more dangerous (technically, it could corrupt an addon that contains files with the filetype .svn, but no addons contain any, certainly not any distributed via SVN)
    If this post is less than five minutes old, assume there's some grievous error in the code. Wait for it, I'll slap my forehead and come edit it.
    Quote Originally Posted by Bull View Post
    Bulls pro-tip of the day:
    When you honestly think that Led3=1,0,1,0,1,0,1 can make a light blink, stop trying to make an OS and do something easier.
    See my E2s here

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