+ Reply to Thread
Page 13 of 16 FirstFirst ... 31112131415 ... LastLast
Results 121 to 130 of 155

Thread: Working on some various models 2.

  1. #121
    No u Divran's Avatar
    Join Date
    Jul 2008
    Location
    Sweden
    Posts
    4,582

    Default Re: Working on some various models 2.

    Epic.
    You need to make some weapon models for PewPew...
    SVN Tutorial
    My SVN:
    Code:
    http://divranspack.googlecode.com/svn/trunk/%20divranspack/
    Get dropbox and get 250 MB extra space: Dropbox

  2. #122
    Wire Sofaking Grocel's Avatar
    Join Date
    Mar 2008
    Location
    Germany, NRW, Remscheid
    Posts
    752

    Default Re: Working on some various models 2.

    Make some animated buttons, like a push in movement on pressing.
    Quote Originally Posted by Wizard of Ass View Post
    The secret phrase in gmod is: Rusty bullet hole
    Im a molecule!

  3. #123
    hurrr physics Tolyzor's Avatar
    Join Date
    Aug 2008
    Location
    England
    Posts
    1,020

    Default Re: Working on some various models 2.

    I was playing with one of these today and thought of wiremod

    A real life laser ranger, this could make an even more realistic ranger model.

    It is damn cool, playing with it really was like using a wiremod one haha.

    Working on some various models 2.-101.jpgWorking on some various models 2.-105.jpgWorking on some various models 2.-.jpgWorking on some various models 2.-.jpg
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

  4. #124
    Developer Matte's Avatar
    Join Date
    Jan 2009
    Location
    Norway
    Posts
    3,109

    Default Re: Working on some various models 2.

    Are these models released yet?
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  5. #125
    Spucatum Tauri Bull's Avatar
    Join Date
    Jun 2008
    Location
    Finland
    Posts
    6,010

    Default Re: Working on some various models 2.

    They would only make sense in combination with the dynamic button lua.
    However, I personally hate all the different tools for the same thing. (Explosive / Simple Explosive , Pod / Adv pod)
    So I rather merge the two into one tool.
    My signature has a point.
    Quote Originally Posted by Squeakyneb View Post
    when l3ulletje says do it, do it.
    That

    Quote Originally Posted by Anticept View Post
    By the way, Bull is in charge.

  6. #126
    ส็็็็็็็็็็็็็็็็ส็็ ็็็็็ Dav1d's Avatar
    Join Date
    May 2009
    Posts
    1,118

    Default Re: Working on some various models 2.

    These models are really nice and all, but they're.. kinda low poly.
    I mean really low poly.
    They don't need to be that low poly.

  7. #127
    Spucatum Tauri Bull's Avatar
    Join Date
    Jun 2008
    Location
    Finland
    Posts
    6,010

    Default Re: Working on some various models 2.

    Buttons are small objects which are used often.
    180 polygons is more than enough.
    My signature has a point.
    Quote Originally Posted by Squeakyneb View Post
    when l3ulletje says do it, do it.
    That

    Quote Originally Posted by Anticept View Post
    By the way, Bull is in charge.

  8. #128
    Wire Sofaking N00bDud3's Avatar
    Join Date
    Jul 2009
    Location
    Error: Unknown Location
    Posts
    1,252

    Default Re: Working on some various models 2.

    How many polys are the current buttons? If it's a good bit more than 180 then Bull is doing a great job making nice looking buttons with so few polys. Why should we use around 700+ polys when we can get the exact same look in a much lower poly count?



  9. #129
    Spucatum Tauri Bull's Avatar
    Join Date
    Jun 2008
    Location
    Finland
    Posts
    6,010

    Default Re: Working on some various models 2.

    Oh, it was 160 instead of 180.

    Quote Originally Posted by Bull View Post
    The shape of the model is nearly exact the same as the cheeze models.
    160 polygons, instead of 456.
    Material cost for each different button is 43kb, instead of 117 base texture and additional 117 kb for each different button.

    So, to have my buttons 0-9 it would cost:
    1600 polygons, 430 kb textures.
    versus:
    4560 polygons, 1287kb textures.

    My signature has a point.
    Quote Originally Posted by Squeakyneb View Post
    when l3ulletje says do it, do it.
    That

    Quote Originally Posted by Anticept View Post
    By the way, Bull is in charge.

  10. #130
    billywitchdoctor.com Schilcote's Avatar
    Join Date
    Jan 2009
    Location
    There.
    Posts
    2,006

    Default Re: Working on some various models 2.

    Less lag is always better.

    It'd be nice to have a control panel prop too... just a little stand with a plate turned at 45 degrees on top of it, about three-quarters the height of a player...


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

+ Reply to Thread
Page 13 of 16 FirstFirst ... 31112131415 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots