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Thread: AdvDupe + AdvBallSocket

  1. #1
    Wire Sofaking nescalona's Avatar
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    Default AdvDupe + AdvBallSocket

    It's been a while with Gmod for me but are there known issues with duping ballsockets? Seems that every time I paste, the result ballsockets are reset with X,Y,Z relative to world, not prop. In other words, unless I paste in exactly the same orientation as the original, the ballsocket axes will be wrong.

    I was using Easy Precision, so maybe that's the problem. But as I understand it, that stool is basically a frontend for some standard Gmod tools, with some extra frills. So don't see how that would affect things.

    Sometimes it will even ignore my rotation restrictions and paste with some axes freely rotating. I have what's basically a vanilla install of Gmod & Wire, with <10 other addons present.

    Thanks for your help.

  2. #2
    Wire Sofaking Jimlad's Avatar
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    Default Re: AdvDupe + AdvBallSocket

    This is a problem with adv. ballsocket. It'll always be relative to the world, so there's not a lot we can do. One option would be to fiddle about with the duplicator to do some maths and transform the constraint depending on how it's oriented, but I doubt anyone will be willing to do that.

  3. #3
    Wire Sofaking nescalona's Avatar
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    Default Re: AdvDupe + AdvBallSocket

    Okay.

    Incidentally, we currently have an option in AdvDupe to paste at original location. Any chance this could be forked into two independent options, namely "paste in original orientation" and "paste in original position"?

  4. #4
    Wire Sofaking Jimlad's Avatar
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    Default Re: AdvDupe + AdvBallSocket

    It's definitely possible, the question is whether anyone's willing to take the effort to do it.

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