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| | #11 (permalink) | ||
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| | #12 (permalink) |
| Newbie ![]() Join Date: Nov 2007 Location: Rapture
Posts: 19
![]() | I don't know if this helps mutch but I made stargate drones circle a player by useing the same principle as the holo sphere, perhapse if you make the satalite follow GPS cordinates you could just apply this on a biger scale?
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| | #13 (permalink) | |
| Advanced Member ![]() Join Date: Jul 2007 Location: US
Posts: 164
![]() | That or creat artificial gravity using a vector thruster on the sattelite that becomes stronger as it nears the planet and go with the other method.
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| | #14 (permalink) | |
| Foxy Wirererer ![]() ![]() Join Date: Feb 2007 Location: Somewhere in my Mind...
Posts: 1,206
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Um... Spacebuild Gravity Module and Spacebox both provide realistic gravity around spacebuild planets. Yes it is a "natural" orbit, as there lies the capability for all kinds including elliptical, circular and halo orbits as well. As for keeping in orbit all you need to know is the distance to the ground and sensors to detect and correct differences. Also, for calculating equivalent circular orbits, in the event that you are in an elliptical orbit, take the average of your altitude and velocity from both perigee and apogee of your orbit. (Perigee + Apogee) / 2 = Equivilent circular orbit. Apply that to both Velocity and Altitude reading for both Perigee and Apogee of the orbit. Just thought you'd like to know
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| | #16 (permalink) |
| COMPLETE BLOODY BASTARD ![]() ![]() | Because that's not orbiting it, as the planets in Spacebuild don't rotate.
__________________ “A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.” —Antoine De Saint-Exupery |
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