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Old 09-05-2008   #11 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

... then enter
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Old 09-05-2008   #12 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

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... then enter
essentially those numbers state that the can, and the target are exactly opposite each other, the same distance from the start point.

so, just point a grabber towards then can, grab it, and turn the contraption exactly 180 degrees, and the can is at the target. hax!

on a further note; i've already starting building my robot.

essentially its an automated car. i've already got the wires in place so it can travel towards the can if there are no obstacles in front of it.
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Old 09-05-2008   #13 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

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essentially those numbers state that the can, and the target are exactly opposite each other, the same distance from the start point.

so, just point a grabber towards then can, grab it, and turn the contraption exactly 180 degrees, and the can is at the target. hax!
Hmmmmm, didn't think of that...

What style of robot are you going to make? fast in fast out or ultra complex obstacle solver?
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Old 09-06-2008   #14 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

[quote=Roastie;57017]
- Your bot MUST be land based. It cannot go more than 16 units (inches) from the ground in normal operation.
[quote]

If the can is placed on a roof or wall, it would be extreemly difficult to navigate to if we cant fly.
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Old 09-06-2008   #15 (permalink)
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Post Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

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Quote:
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- Your bot MUST be land based. It cannot go more than 16 units (inches) from the ground in normal operation.
If the can is placed on a roof or wall, it would be extreemly difficult to navigate to if we cant fly.
Could use a crane. Scissor Lift with grabber maybe...


@Pyro, sounds cool, glad to see there is more than 1 person seriously in this competition...
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Old 10-05-2008   #16 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

Well I started working in this challange about 2 days ago and I kinda managed to complete it.

Instructions:
1. Spawn the robot.
2. With Numpad input "5", set the position where the robot will return after retrieving the can.

To do list:
-Smoother can pickup.
-Drop a can when arriving back at the determined return position.

Here is a little picture. The movie isn't ready yet but I will post it ASAP.



Well the robot itself has a lot of stuff on it. Some things don't even have to be there but I didn't remove them because it doesn't matter anyways.

The robot it still beta version so let me know if you want me to improve it. I would like some feedback on this.
Attached Files
File Type: txt robot_challange_beta_v3.txt (28.0 KB, 6 views)
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Old 10-06-2008   #17 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

I'm bored... I'll give it a shot in a few hours... I'm going for complex solver bot. I'm gonna put a freaking maze in this thing's way
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Old 10-06-2008   #18 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

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I'm bored... I'll give it a shot in a few hours... I'm going for complex solver bot. I'm gonna put a freaking maze in this thing's way
Can't wait to see your robot because I know it will be EPICC WIN
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Old 10-07-2008   #19 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

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Can't wait to see your robot because I know it will be EPICC WIN
Heh, thanks. Unfortunately when I went to go try it, and also the E-Gate 2 for the first time, I ran into some errors.... apparently I didn't code anything wrong..... so I don't know what's going on. Soon as that's fixed I'm going to put some effort into this thing. No promises on it's speed, but it will definately be able to navigate through almost any maze you make. I'm using an old strategy for use in any kind of maze.... it's foolproof, but can take a really long time if you're unlucky.

I'll probably also make some sort of E-Gate to randomize the maze also... more fun that way.


Then again.. I just came up with an awesome idea... what if the maze was constantly changing? It would destroy the strategy I've got now, but I think I may be able to develop something to handle that...

How many points would I get if I had a robot that would treck a maze about the size of 1/4 of flatgrass that was constantly shifting?
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Old 10-07-2008   #20 (permalink)
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Default Re: Bot Battle!! (Kinda) - Extremely Variable Difficulty

This sounds very complicated turck. You want to make it scan the maze and avoid it that way?
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