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| Wiremod Challenges Official wiremod challenges are issued here. |
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| | #43 (permalink) |
| Foxy Wirererer ![]() ![]() Join Date: Feb 2007 Location: Somewhere in my Mind...
Posts: 1,184
![]() | Well its been inactive for a while cause I've been busy and nobody else has contributed solutions in a while, I'll give ya points for fixing Hi-Octanes puzzle Good job!Once a few puzzles are submitted this thread will get a bit more active, I gaurentee it, I just haven't had the time to jump-start it. We need some more puzzles!
__________________ "Come on, learn goddamnit!" - Wargames (1983) "This... is my BOOM Stick!" - Army of Darkness (1993) Pointless things that are pointless, are pointlessly pointless, therefore pointlessness is pointless. So pointlessly pointing out the pointlessness of this pointless signature is utterly pointless. Knox in box. Fox in socks. Knox on fox in socks in box. Socks on Knox and Knox in box. Fox in socks on box on Knox. My IQ is 123 ![]() |
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| | #44 (permalink) |
| Newbie ![]() Join Date: Jan 2008
Posts: 6
![]() | Name: DiscoCube This is a pure puzzle, no lockpicking/cracking required. Aim of the Game: turn all 6 lights green. As far as i could tell the dupe is good, and the puzzle is solveable. Side #1 (they have constant values to point out which side, mainly for my building it but i figured they might as well stay) will open when you win. Last edited by stewart; 08-05-2008 at 04:44 PM.. |
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| | #45 (permalink) | |
| Wire Guru ![]() ![]() | Quote:
I just was clicking at every red indicator and it opened after 15 seconds. But nice looking puzzle | |
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| | #47 (permalink) |
| Advanced Member ![]() Join Date: Oct 2007
Posts: 291
![]() | Mine isn't really a challenge... or even a puzzle. It's more of a game. The idea is very simple, you walk up to it, lights go from green to red and the bomb is armed. On an interval of 1500, the number on the screen randomly changes, your mission is to press that number before the screen is updated again. Five correct button presses of the corresponding number will diffuse the bomb (lights will go green.) Three misses will detonate the bomb. Since I hadn't played gmod for about 2-3 months before signing on to make this, there are a few exploits which if you use, take the fun out of it. I'll give you one: If you walk away from the bomb after any amount of misses, it does reset itself, but where's the fun in that? Also, if you open up the expression on the back and lower the interval, it makes the game a LOT more challenging (even 1000 was too fast for me.) |
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| | #48 (permalink) |
| Newbie ![]() Join Date: Mar 2008
Posts: 4
![]() | I'll give the DiscoCube and Gamah's Speedbomb a go. They sound like good fun. I might try and make one, but I'm really not that good at Wire, so it'll probably amount to nothing more than a failed contraption and me swearing at the PC. :P |
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| | #50 (permalink) |
| Newbie ![]() Join Date: Sep 2008
Posts: 9
![]() | I like to consider myself a Gmod scientist... This shall take some time for me, but when I'm ready i will have quite the treat. My puzzle shall include some of my latest research, and i guarantee it will take some thinking. |
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