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Wiremod Challenges Official wiremod challenges are issued here.

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Old 08-04-2008   #41 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Even though I just happened to stumple upon this thred, here.
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Old 08-04-2008   #42 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Cheers killer,

I will post this thing in contraptions. I have the feeling this thread isn't viewed very much.
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Old 08-05-2008   #43 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Well its been inactive for a while cause I've been busy and nobody else has contributed solutions in a while, I'll give ya points for fixing Hi-Octanes puzzle Good job!

Once a few puzzles are submitted this thread will get a bit more active, I gaurentee it, I just haven't had the time to jump-start it.

We need some more puzzles!
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Old 08-05-2008   #44 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Name: DiscoCube

This is a pure puzzle, no lockpicking/cracking required.

Aim of the Game: turn all 6 lights green. As far as i could tell the dupe is good, and the puzzle is solveable. Side #1 (they have constant values to point out which side, mainly for my building it but i figured they might as well stay) will open when you win.
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Old 08-10-2008   #45 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Quote:
Originally Posted by stewart View Post
Name: DiscoCube

This is a pure puzzle, no lockpicking/cracking required.

Aim of the Game: turn all 6 lights green. As far as i could tell the dupe is good, and the puzzle is solveable. Side #1 (they have constant values to point out which side, mainly for my building it but i figured they might as well stay) will open when you win.
Now I was either very lucky, or the puzzle was very easy.
I just was clicking at every red indicator and it opened after 15 seconds.

But nice looking puzzle
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Old 08-19-2008   #46 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Wow nice challenge im gunna make a puzzle and see what i come up with ^.^
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Old 08-20-2008   #47 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

Mine isn't really a challenge... or even a puzzle. It's more of a game.

The idea is very simple, you walk up to it, lights go from green to red and the bomb is armed. On an interval of 1500, the number on the screen randomly changes, your mission is to press that number before the screen is updated again. Five correct button presses of the corresponding number will diffuse the bomb (lights will go green.) Three misses will detonate the bomb. Since I hadn't played gmod for about 2-3 months before signing on to make this, there are a few exploits which if you use, take the fun out of it.

I'll give you one:
If you walk away from the bomb after any amount of misses, it does reset itself, but where's the fun in that?

Also, if you open up the expression on the back and lower the interval, it makes the game a LOT more challenging (even 1000 was too fast for me.)
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Old 08-27-2008   #48 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

I'll give the DiscoCube and Gamah's Speedbomb a go. They sound like good fun.

I might try and make one, but I'm really not that good at Wire, so it'll probably amount to nothing more than a failed contraption and me swearing at the PC. :P
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Old 08-31-2008   #49 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

I will make a puzzle for you...tomorow. I have to go to bed now as I go back to college tomorow.
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Old 09-05-2008   #50 (permalink)
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Default Re: The Lockpick/Puzzle Challenges!

I like to consider myself a Gmod scientist... This shall take some time for me, but when I'm ready i will have quite the treat. My puzzle shall include some of my latest research, and i guarantee it will take some thinking.
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