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Thread: Best E2 Hologram

  1. #1
    Wirererer emspike is on a distinguished road emspike's Avatar
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    Default Best E2 Hologram

    Pretty much create a hologram that is plain AWESOME. For example, a holo-town.

    Rules:
    1. Anything already on the forums is excluded.
    2. Must give the expression as assurance that no props were used.
    3. Must use only a single E2

  2. #2
    Wire Sofaking Unsmart is on a distinguished road Unsmart's Avatar
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    Default Re: Best E2 Hologram

    Must not exceed quota after 1 second :P

    That should be in the rules.

  3. #3
    Wire Sofaking ahref is an unknown quantity at this point ahref's Avatar
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    Default Re: Best E2 Hologram

    unsmart thats a stupid rule. Most complex hologram things are still spawning after 1 second meaning they dont work if they exceed the quota.
    A-Z Materials - Released!!!!!!!

  4. #4
    Wirererer Tayg0 is on a distinguished road Tayg0's Avatar
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    Default Re: Best E2 Hologram

    Quote Originally Posted by Unsmart View Post
    Must not exceed quota after 1 second :P

    That should be in the rules.
    I agree with ahref, what is the point in a rule dealing with something that will most likely be avoided in the first place. As for the contest, I may enter my Holo-Copy. But lyinginbedmon has already released his contraption mapper which is like my holo-copy.

  5. #5
    Wire Weeaboo
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    Default Re: Best E2 Hologram

    submit it anyway.

  6. #6
    Wirererer jesse1412 will become famous soon enough jesse1412's Avatar
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    Default Re: Best E2 Hologram

    heres 1 for all my fellow britserland people

    Code:
    @name england---
    @inputs 
    @outputs 
    @persist 
    @trigger 
    Eye=owner():eyeAngles()
    
    interval(1)
    runOnTick(1)
    
    if(first()){
        holoCreate(1)
        holoCreate(2)
        holoCreate(3)
        holoCreate(4)
    
        holoMaterial(1,"models/debug/debugwhite")
        holoMaterial(2,"models/debug/debugwhite")
        holoMaterial(3,"models/debug/debugwhite")
        holoMaterial(4,"models/debug/debugwhite")
       
        holoColor(2,vec(255,0,0))
        holoColor(3,vec(255,0,0))
        holoColor(4,vec(0,0,0))
        
        holoPos(1,owner():pos()+vec(0,0,150))
        holoPos(2,owner():pos()+vec(0,0,150))
        holoPos(3,owner():pos()+vec(0,0,150))
        holoPos(4,owner():pos()+vec(0,0,150))
        
        holoScale(1,vec(14.99,0.5,10))
        holoScale(2,vec(15,0.55,2))
        holoScale(3,vec(2,0.55,10))
        holoScale(4,vec(16,0.49,11))
    
        holoParent(1,owner())
        holoParent(2,owner())
        holoParent(3,owner())
        holoParent(4,owner())
    }
    
        holoAng(1,ang(Eye:roll(),Eye:yaw(),-Eye:pitch())-ang(0,90,0))
        holoAng(2,ang(Eye:roll(),Eye:yaw(),-Eye:pitch())-ang(0,90,0))
        holoAng(3,ang(Eye:roll(),Eye:yaw(),-Eye:pitch())-ang(0,90,0))
        holoAng(4,ang(Eye:roll(),Eye:yaw(),-Eye:pitch())-ang(0,90,0))
    
    enjoy



  7. #7
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Best E2 Hologram

    My smexy pilot helmet I made for my F/A-16

    Code:
    @name F-16 Pilot Holohat
    @inputs 
    @outputs 
    @persist 
    @trigger 
    
    interval(1000)
    Wearer = owner()
    StartPos = Wearer:attachmentPos("eyes")
    HelmetMaterial = "phoenix_storms/gear"
    
    if(first() == 1) 
    {
        holoDeleteAll()
        holoCreate(1, StartPos)
        
        holoCreate(2, StartPos - entity():forward() * 3.5)
        holoParent(2, 1)
        holoModel(2, "hqsphere")
        holoMaterial(2,HelmetMaterial), holoScale(2,vec(0.85,0.75,0.95))
        
        holoCreate(3, StartPos - (entity():forward() * 3) + (entity():up() * 0.9) - (entity():right() * 0.1))
        holoModel(3, "dome") #, holoAng(3, entity():angles() + ang(0,0,90))
        holoMaterial(3,HelmetMaterial), holoScale(3,vec(0.8,0.7,0.75))
        holoParent(3,1)
        
        holoCreate(4, StartPos - (entity():forward() * 1.3) - (entity():up() * 0.5))
        holoModel(4, "hqsphere")
        holoColor(4,vec()), holoScale(4,vec(0.65,0.7,0.45))
        holoParent(4,1)
    }
    
    #The parenting target
    holoPos(1, Wearer:attachmentPos("eyes")), holoAng(1, Wearer:attachmentAng("eyes"))
    holoScale(1,vec(0.1,0.1,0.1)), holoParent(1,Wearer)
    
    Based off this picture
    Last edited by xixo12e; 09-27-2009 at 10:31 AM.
    "Every vision is a joke until the first man accomplishes it" - Robert Goddard

  8. #8
    Banned PortalGod is on a distinguished road PortalGod's Avatar
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    Default Re: Best E2 Hologram

    it's not perfect; he's a little fat, and his back legs are a little off, but here he is:
    e2 Code:
    1. @name MUDKIPZ!
    2.  
    3. if(first()) {
    4. #body#
    5. holoCreate(1, entity():pos() + entity():up() * 40, vec(5, 3, 3), entity():angles() + ang(30, 90, 0), vec(0, 120, 180))
    6. holoModel(1, "hqsphere2")
    7.  
    8. holoCreate(122, entity():pos() + entity():up() * 40 - vec(0, 0, 0.5), vec(4.9, 2.5, 3), entity():angles() + ang(30, 90, 0) + ang(180, 0, 0), vec(60, 120, 160))
    9. holoModel(122, "dome")
    10.  
    11. #front legs#
    12. holoCreate(3, holoEntity(1):pos() + entity():right() * 22 - holoEntity(1):right() * 10, vec(1, 1, 2), holoEntity(1):angles() + ang(10, -20, 0), vec(0, 120, 180))
    13. holoModel(3, "hqsphere2")
    14. holoShadow(3, 1)
    15.  
    16. holoCreate(2, holoEntity(1):pos() + entity():right() * 22 + holoEntity(1):right() * 10, vec(1, 1, 2), holoEntity(3):angles() - ang(0, 0, 20), vec(0, 120, 180))
    17. holoModel(2, "hqsphere2")
    18. holoShadow(2, 1)
    19.  
    20. #hind legs#
    21. holoCreate(4, holoEntity(1):pos() - entity():right() * 22 + holoEntity(1):right() * 10 - entity():up() * 20, vec(1, 1, 2), holoEntity(2):angles() - ang(40, 0, 0), vec(0, 120, 180))
    22. holoModel(4, "hqsphere2")
    23. holoShadow(4, 1)
    24.  
    25. holoCreate(5, holoEntity(1):pos() - entity():right() * 22 - holoEntity(1):right() * 10 - entity():up() * 20, vec(1, 1, 2), holoEntity(3):angles() - ang(40, 0, 0), vec(0, 120, 180))
    26. holoModel(5, "hqsphere2")
    27. holoShadow(5, 1)
    28.  
    29. #head#
    30. holoCreate(6, holoEntity(1):pos() - holoEntity(1):forward() * 34, vec(3.5, 3, 2), entity():angles(), vec(0, 120, 160))
    31. holoModel(6, "dome")
    32.  
    33. holoCreate(62, holoEntity(1):pos() - holoEntity(1):forward() * 34 + vec(0, 0, 0.4), vec(3.5, 3, 2), entity():angles() + ang(180, 0, 0), vec(60, 120, 160))
    34. holoModel(62, "dome")
    35.  
    36. #eyes#
    37. holoCreate(7, holoEntity(6):pos() + holoEntity(6):up() * 8 + holoEntity(6):right() * 10 + holoEntity(6):forward() * 8, vec(0.5, 0.5, 0.75), entity():angles() - ang(0, 0, 40), vec(20, 20, 20))
    38. holoModel(7, "hqsphere2")
    39.  
    40. holoCreate(8, holoEntity(6):pos() + holoEntity(6):up() * 8 + holoEntity(6):right() * 10 - holoEntity(6):forward() * 8, vec(0.5, 0.5, 0.75), entity():angles() - ang(0, 0, 40), vec(20, 20, 20))
    41. holoModel(8, "hqsphere2")
    42.  
    43. #mouth#
    44. holoCreate(9, holoEntity(6):pos() + holoEntity(6):right() * 14 + holoEntity(6):up(), vec(1.75, 0.75, 1), holoEntity(6):angles() + ang(180, 0, 30), vec(120, 60, 80))
    45. holoModel(9, "dome")
    46.  
    47. #ears#
    48. #left ear#
    49. holoCreate(10, holoEntity(6):pos() + holoEntity(6):forward() * 17, vec(1.25, 1, 0.75), holoEntity(6):angles() + ang(0, 90, 90), vec(160, 120, 60))
    50. holoModel(10, "dome2")
    51.  
    52. holoCreate(11, holoEntity(10):pos() + holoEntity(10):up() * 4, vec(0.35, 0.35, 0.65), holoEntity(10):angles() + ang(0, 60, 0), vec(160, 120, 60))
    53. holoModel(11, "hqcone")
    54. holoPos(11, holoEntity(11):pos() + holoEntity(11):up() * 3)
    55.  
    56. holoCreate(12, holoEntity(10):pos() + holoEntity(10):up() * 4, vec(0.35, 0.35, 0.65), holoEntity(10):angles() - ang(0, 60, 0), vec(160, 120, 60))
    57. holoModel(12, "hqcone")
    58. holoPos(12, holoEntity(12):pos() + holoEntity(12):up() * 3)
    59.  
    60. holoCreate(13, holoEntity(10):pos() + holoEntity(10):up() * 7, vec(0.5, 0.5, 0.75), holoEntity(10):angles(), vec(160, 120, 60))
    61. holoModel(13, "hqcone")
    62.  
    63. #right ear#
    64. holoCreate(14, holoEntity(6):pos() - holoEntity(6):forward() * 17, vec(1.25, 1, 0.75), holoEntity(6):angles() + ang(0, 90, -90), vec(160, 120, 60))
    65. holoModel(14, "dome2")
    66.  
    67. holoCreate(15, holoEntity(14):pos() + holoEntity(14):up() * 4, vec(0.35, 0.35, 0.65), holoEntity(14):angles() + ang(0, 60, 0), vec(160, 120, 60))
    68. holoModel(15, "hqcone")
    69. holoPos(15, holoEntity(15):pos() + holoEntity(15):up() * 3)
    70.  
    71. holoCreate(16, holoEntity(14):pos() + holoEntity(14):up() * 4, vec(0.35, 0.35, 0.65), holoEntity(14):angles() - ang(0, 60, 0), vec(160, 120, 60))
    72. holoModel(16, "hqcone")
    73. holoPos(16, holoEntity(16):pos() + holoEntity(16):up() * 3)
    74.  
    75. holoCreate(17, holoEntity(14):pos() + holoEntity(14):up() * 7, vec(0.5, 0.5, 0.75), holoEntity(14):angles(), vec(160, 120, 60))
    76. holoModel(17, "hqcone")
    77.  
    78. #head fin#
    79. holoCreate(18, holoEntity(6):pos(), vec(0.1, 2, 1.5), holoEntity(6):angles() + ang(0, 0, 45), vec(0, 120, 160))
    80. holoModel(18, "hqsphere2")
    81. holoPos(18, holoEntity(18):pos() + vec(0, 7, 15))
    82. }



    Enjoy :D
    Last edited by PortalGod; 09-28-2009 at 01:43 PM.

  9. #9
    Wire Sofaking ShadowBrain will become famous soon enough ShadowBrain's Avatar
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    Default Re: Best E2 Hologram

    Quote Originally Posted by xixo12e View Post
    My smexy pilot helmet I made for my F/A-16

    Code:
    @name F-16 Pilot Holohat
    @inputs 
    @outputs 
    @persist 
    @trigger 
    
    interval(1000)
    Wearer = owner()
    StartPos = Wearer:attachmentPos("eyes")
    HelmetMaterial = "phoenix_storms/gear"
    
    if(first() == 1) 
    {
        holoDeleteAll()
        holoCreate(1, StartPos)
        
        holoCreate(2, StartPos - entity():forward() * 3.5)
        holoParent(2, 1)
        holoModel(2, "hqsphere")
        holoMaterial(2,HelmetMaterial), holoScale(2,vec(0.85,0.75,0.95))
        
        holoCreate(3, StartPos - (entity():forward() * 3) + (entity():up() * 0.9) - (entity():right() * 0.1))
        holoModel(3, "dome") #, holoAng(3, entity():angles() + ang(0,0,90))
        holoMaterial(3,HelmetMaterial), holoScale(3,vec(0.8,0.7,0.75))
        holoParent(3,1)
        
        holoCreate(4, StartPos - (entity():forward() * 1.3) - (entity():up() * 0.5))
        holoModel(4, "hqsphere")
        holoColor(4,vec()), holoScale(4,vec(0.65,0.7,0.45))
        holoParent(4,1)
    }
    
    #The parenting target
    holoPos(1, Wearer:attachmentPos("eyes")), holoAng(1, Wearer:attachmentAng("eyes"))
    holoScale(1,vec(0.1,0.1,0.1)), holoParent(1,Wearer)
    
    Based off this picture
    you can use holoParentAttachment() for this.
    also where did you find that eyes was a valid attachment?
    YOU'RE DOING IT WRONG.

  10. #10
    Wirererer xixo12e is an unknown quantity at this point xixo12e's Avatar
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    Default Re: Best E2 Hologram

    Quote Originally Posted by ShadowBrain View Post
    you can use holoParentAttachment() for this.
    also where did you find that eyes was a valid attachment?
    I saw someone using eyes. What are the input values for it? I can't quite seem to get it working.
    Last edited by xixo12e; 09-28-2009 at 04:56 AM.
    "Every vision is a joke until the first man accomplishes it" - Robert Goddard

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