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Thread: Wire 2 needs you!

  1. #11
    Wirererer Koolguy007's Avatar
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    Default Re: Wire 2 needs you!

    Here are some suggestions. Make it in its own tab because I keep on trying to use normal wire components on it. Make the chips not in a context folder, but only if you make it in a seperate tab. Add an export feature so people can post the chips they make. Maybe some capatibility with other mods. For example add some code to check what addons you have. Ill think of more and maybe some helpful segments of code.

  2. #12
    Wire Noob Sassharkey's Avatar
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    Default Re: Wire 2 needs you!

    NVM, found that this new Wire2 SVN allready started that out
    Last edited by Sassharkey; 01-12-2009 at 07:32 PM.

  3. #13
    Wire Sofaking mjmr89's Avatar
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    Default Re: Wire 2 needs you!

    Sorry for the uber noob question, but what does it mean by context menu?

    And a more general nooby question - how does it work? How is it different from wire 1? I see this about circuits and stuff... Can you explain the concept of them? (in-game circuits, I know what an RL circuit is ;-) )

  4. #14
    Wire Sofaking ZeikJT's Avatar
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    Default Re: Wire 2 needs you!

    Quote Originally Posted by mjmr89 View Post
    Sorry for the uber noob question, but what does it mean by context menu?

    And a more general nooby question - how does it work? How is it different from wire 1? I see this about circuits and stuff... Can you explain the concept of them? (in-game circuits, I know what an RL circuit is ;-) )
    The context menu is a smaller menu you bring up by pressing and holding a key (defulat is c). It gives you all the options.

    Wire2 is based around making it nicer to use gates, what you do is create a pcb board and then put chips on it, wire it all up the way you want it then right click the board (I think). It will create one chip from everything that is wired so it is much more compact and is still as easy as combining visible chips.

    It's not better or worse than regular wire, it's more of a different path entirely! ^_^
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

  5. #15
    Wire Sofaking mjmr89's Avatar
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    Default Re: Wire 2 needs you!

    Of course the one random key press I *DIDNT* try was C!

    Hmmm, very interesting! Is there a way to expand ICs once compacted for revision?

    I have been messing around with it and I'm a bit confused about how things like rangers, buttons, thrusters, etc work. They look like any other chip with a couple odd options.
    Last edited by mjmr89; 01-12-2009 at 08:26 PM.

  6. #16
    cpf
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    Wire Sofaking cpf's Avatar
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    Default Re: Wire 2 needs you!

    I could help you with the wiki if you need any help, or with any other web stuff you want done

  7. #17
    Wire Sofaking Ramishen's Avatar
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    Default Re: Wire 2 needs you!

    Suggestion : Improved servo? The current one seems to be not very accurate in its movements at all, it's very jerky while turning, for me that is.
    Quote Originally Posted by Schilcote View Post
    Do what I say, then tell me what happens.

  8. #18
    Wire Sofaking ZeikJT's Avatar
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    Default Re: Wire 2 needs you!

    Quote Originally Posted by mjmr89 View Post
    Of course the one random key press I *DIDNT* try was C!

    Hmmm, very interesting! Is there a way to expand ICs once compacted for revision?

    I have been messing around with it and I'm a bit confused about how things like rangers, buttons, thrusters, etc work. They look like any other chip with a couple odd options.
    The ranger I tried worked just like a regular ranger would, the up face of the model measured range (I don't know the beam trace has been added yet, but it's more of a luxury). I'm sure buttons and thrusters work the same way, they may look like normal chips but source doesn't care, as long as they have the code to do what they are supposed to do they will.

    I believe that the pcb board keeps your info, just place it down again and it will have all the components it has before (note that the ghost image won't, but as soon as you create the real thing it will), that's what happened when I tried it.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

  9. #19
    Master of Mars Magos Mechanicus's Avatar
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    Default Re: Wire 2 needs you!

    I'd love to help, because I love the idea of ICs, but I think it will have to wait until after somebody makes that wiki. I've had Wire2 for ages now but I really can't quite understand it. Even making a button start a timer isn't reproducible for me, and every time I try to make something it just leaves me with more questions. Like why does the button have 3 outputs that are always false? Is it a bug or intended behaviour?
    I can wire anything directly into anything! I'm the Professor!
    -Professor Hubert Farnsworth

  10. #20
    Super Moderator Erkle's Avatar
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    Default Re: Wire 2 needs you!

    I've commited revision 75 to the SVN and just barely started on the wiki.
    If in doubt, stick your finger in it.

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