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Thread: Parenting supported by gates, more to come

  1. #21
    Spucatum Tauri Bull's Avatar
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    Default Re: Parenting supported by gates, more to come

    I approve
    My signature has a point.
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  2. #22
    Have plane will travel Anticept's Avatar
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    Default Re: Parenting supported by gates, more to come

    Looks fine, but you know I'm going to test the hell out of it... so be ready for scrutiny :P
    "You can only tie the record for flying low."

  3. #23
    Wire Amateur basement_cat's Avatar
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    Default Re: Parenting supported by gates, more to come

    Okay, great idea, but this just totally screwed up my wiremod. I can't update stuff...e2s, adv inputs, change weight of thrusters, can't change values...PLEASE undo this (or make it optional)!

  4. #24
    No u Divran's Avatar
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    Default Re: Parenting supported by gates, more to come

    Quote Originally Posted by basement_cat View Post
    Okay, great idea, but this just totally screwed up my wiremod. I can't update stuff...e2s, adv inputs, change weight of thrusters, can't change values...PLEASE undo this (or make it optional)!
    It is already is optional, and it's only available for gates, and updating works fine for me. I'll have to test it on a dedicated server, though.

    Edit: I think I may have found the cause.

    Edit: Fixed.
    Code:
    [E2] Fixed dsGetSender() returning nil (Thanks to Feha)
    [Light] Removed unecessary debug prints forgotten by the creator
    [Tool Loader] Fixed the issue where non-gate entities would be parented, causing them to break.
    Last edited by Divran; 06-06-2010 at 07:42 AM.
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  5. #25
    Wire Amateur basement_cat's Avatar
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    Default Re: Parenting supported by gates, more to come

    okie-dokie. I actually found that spawning it on the ground, then welding it, for most input systems, eliminates the problem.

    It should be noted (I didn't figure this out, someone else did but I tested it) that if you select to parent a chip, and then you attempt to parent everything to it (when it's parented), it crashes gmod. Just as an FYI/warning so nobody loses stuff.

  6. #26
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Parenting supported by gates, more to come

    Yea, thats recursive parenting. Source's problem.

  7. #27
    ส็็็็็็็็็็็็็็็็ส็็ ็็็็็ Dav1d's Avatar
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    Default Re: Parenting supported by gates, more to come

    Quote Originally Posted by initrd.gz View Post
    Yea, thats recursive parenting. Source's problem.
    Could be fixed by checking if the gate has a parent in the parenting tool.

  8. #28
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Parenting supported by gates, more to come

    That would require modifying every parenting tool available. And you could still do it with normal props.

  9. #29
    Wire Amateur basement_cat's Avatar
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    Default Re: Parenting supported by gates, more to come

    posts...too...technical...garrys mod...can't take it...
    BOOM!

    O NOES I ASPLODED!!!

  10. #30
    Wire Noob Crossu88's Avatar
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    Default Re: Parenting supported by gates, more to come

    Hi Basement_Cat!

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