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Thread: Expression 1 Gate Removed From Tools

  1. #21
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    For E1 you can use E2; just don't use applyForce/holos/whatever.

    321'st post.

  2. #22
    Wire Amateur reidjoss's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    When im starting to learn about Expression1 you guys just assrape it xD

    if(owner():noExpression1():name()=="Reidar"){isPis sed=1}
    Last edited by reidjoss; 05-14-2010 at 04:22 AM. Reason: I suck at E2ing?

  3. #23
    Not a bot itsbth's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    Quote Originally Posted by Tolyzor View Post
    pod controller can be replaced with adv pod controller
    They could be merged. Despite what most people think, the adv. pod controller is not a direct upgrade from normal one.
    all the wiring tools could be merged (adv wire tool, wire tool, etc), with a tick box to allow the user to decide which they want
    Seems good.
    the old high poly models could be removed too
    Removing models is a bad idea.
    Last edited by itsbth; 05-15-2010 at 04:45 AM. Reason: Pointy

  4. #24
    Wire Sofaking Grocel's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    There's also a "Kick the bastard out of keyboard" input in the keyboard entity, that's ugly, it need to be renamed with "Kick", but it will brake old dupes.
    Old dupes are the reason why all these old tools are still in wiremod. :mellow:
    Quote Originally Posted by Wizard of Ass View Post
    The secret phrase in gmod is: Rusty bullet hole
    Im a molecule!

  5. #25
    Wire Sofaking Azrael's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    I think the Adv Dupe should have some sort of backwards compatibility doodah where each Wire entity can automatically update the settings in the dupe to the latest version (eg. when a keyboard is spawned with a 'Kick the bastard out of the keyboard' input wired, change it to the new 'Kick' input and update the dupe file.)

  6. #26
    Wire Sofaking Grocel's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    A kind of it is already in wiremod and used in the forcer entity:
    lua/entities/gmod_wire_forcer/init.lua (between line 103 and 116)
    Code:
    function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID)
    	--Moves old "A" input to new "Force" input for older saves
    	if info.Wires and info.Wires.A then
    		info.Wires.Force = info.Wires.A
    		info.Wires.A = nil
    	end
    	
    	self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID)
    end
    Too use this in the wire keyboard you need replace the ENT:ApplyDupeInfo function in lua/entities/gmod_wire_keyboard/init.lua (line 19) with this:
    Code:
    function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID)
    	if info.Wires and info.Wires["Kick the bastard out of keyboard"] then
    		info.Wires.Kick = info.Wires["Kick the bastard out of keyboard"]
    		info.Wires["Kick the bastard out of keyboard"] = nil
    	end
    
    	self.BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID)
    
    	if (info.pod) then
    		local LinkedPod = GetEntByID(info.pod)
    		if (!LinkedPod) then
    			LinkedPod = ents.GetByIndex(info.pod)
    		end
    		self:LinkPod(LinkedPod, true)
    	end
    end
    Last edited by Grocel; 05-14-2010 at 09:43 AM. Reason: fixed code
    Quote Originally Posted by Wizard of Ass View Post
    The secret phrase in gmod is: Rusty bullet hole
    Im a molecule!

  7. #27
    Wirererer jesse1412's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    1 thing: could you make it so that theres a console command to re add it , just for challenges and stuff :3

  8. #28
    Wire Amateur basement_cat's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    Quote Originally Posted by jesse1412 View Post
    1 thing: could you make it so that theres a console command to re add it , just for challenges and stuff :3
    lulz. Would be neat, but kinda..counter-productive.

    I'd rather see a command to get rid of advanced E2 functions like applyDirectlytotheforehead. Don't get me wrong, it has a place (somewhere), but applyForjob, holograms, stuff like that, it's kind of a monstrosity. People make cars with applyYourself, tank treads with holo...

    It's a little unrealistic. I think some of the advanced E2 functions should be taken out. An E2 chip alone can make an entire contraption, which isn't realistic. I want a console command to strip down E2s to function as E1s with E2 syntax. no applyForks or any of that shit (can leave in like the GPS tool, viewer coords, stuff that's more mundane).
    I don't miss E1 at all--I use E2 as most people used E1, to handle advanced arithmatic operations. And I agree with the idea to have low-poly only chips.

  9. #29
    Developer Matte's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    You don't need a command to disable those functions... If you don't want them, don't use them.
    "If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
    -- Niels Bohr

  10. #30
    Lifetime Supporter dracotonisamond's Avatar
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    Default Re: Expression 1 Gate Removed From Tools

    Quote Originally Posted by basement_cat View Post
    lulz. Would be neat, but kinda..counter-productive.

    I'd rather see a command to get rid of advanced E2 functions like applyDirectlytotheforehead. Don't get me wrong, it has a place (somewhere), but applyForjob, holograms, stuff like that, it's kind of a monstrosity. People make cars with applyYourself, tank treads with holo...

    It's a little unrealistic. I think some of the advanced E2 functions should be taken out. An E2 chip alone can make an entire contraption, which isn't realistic. I want a console command to strip down E2s to function as E1s with E2 syntax. no applyForks or any of that shit (can leave in like the GPS tool, viewer coords, stuff that's more mundane).
    I don't miss E1 at all--I use E2 as most people used E1, to handle advanced arithmatic operations. And I agree with the idea to have low-poly only chips.
    HERESY!!

    and GG devs. you figured out how to make the file bigger while "removing" something.
    i thought the whole thing was to remove it completely. not patch it to make it completely inoperable while leaving trash files behind.

    Quote Originally Posted by JatGoodwin in wiremod IRC
    <JatGoodwin> ITSBTH, the point of rainmeter is to impress the lamers with your leet computer
    <JatGoodwin> software equivalent of putting lights in your computer

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