+ Reply to Thread
Page 1 of 5 123 ... LastLast
Results 1 to 10 of 47

Thread: Remainder of Wiremod SVN moved to SourceForge, Stargate REMOVED

  1. #1
    Have plane will travel Anticept's Avatar
    Join Date
    Feb 2008
    Location
    Ohio, USA
    Posts
    1,503

    Default Remainder of Wiremod SVN moved to SourceForge, Stargate REMOVED

    Yesterday it was announced that the model pack was moved to sourceforge; today, it was decided for consistency and reliability, that the entire wiremod project be moved there.

    The checkout link is "https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/"

    Devs: You need to have a sourceforge account and contact Faron or TAD2020 to be added to the sourceforge project.

    NOTE ON RELOCATING: This is finicky, some people have to point it to the repo's root, others have to point it to the directory which contains the files they have...

    Update: A CNAME has been set up, using https://svn.wiremod.com/svnroot/wiremod/trunk/ will now automatically and transparently use sourceforge.

    Also: STARGATE SVN WAS DELETED. Avon relocated it. See: [ame="http://www.facepunch.com/showthread.php?t=806498"]Stargate - Facepunch[/ame]
    Last edited by TomyLobo; 10-13-2009 at 01:46 PM. Reason: removed confusing link
    "You can only tie the record for flying low."

  2. #2
    Same Flux, New Name Faron's Avatar
    Join Date
    Dec 1969
    Location
    Los Angeles, CA
    Posts
    488
    Blog Entries
    1

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Blame Tomy for giving me the idea D:
    STEAM_0:0:13256306
    Quote Originally Posted by Tad2020
    most important thing i've done in the last hour was eat a cookie
    Quote Originally Posted by Anticept
    people always said i was special... i always though that was just because I ride the short bus.

  3. #3
    Bug Buster TomyLobo's Avatar
    Join Date
    Feb 2009
    Posts
    2,796

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    it works fine though
    everyone gets the same error this time, so everyone knows wtf everyone else is talking about
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

    Lífið læðist lúmskt áfram

  4. #4
    Wirererer a_p3rson's Avatar
    Join Date
    Jul 2009
    Location
    findByClass("weapon_ninjastar") find():owner():pos()
    Posts
    303

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Just a small recomendation:
    For the people not extremely familiar with SVN, could you post a step-by-step manual for proting all our SVN folders?
    Should be for TortoiseSVN, since it's most popular.
    They were here. Here: that's where they were. And they are watching you at this very second, poised to attack.

    Who are they?
    Where are they?
    How many ninja stars do they have pointed at me?

    (\__/) <- Put this bunny in your sig and help him to rule the world!
    (='.'=) Click here for the story of the bunny!
    (")_(") "Only in garrys mod is welding something to an explosive barrel a good idea" - Foszor

    Do you own games by EA? Do you hate the fact that they put on DRM? DRM-BE-GONE!!!!!

  5. #5
    Bug Buster TomyLobo's Avatar
    Join Date
    Feb 2009
    Posts
    2,796

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    just delete and re-download
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

    L&#237;fi&#240; l&#230;&#240;ist l&#250;mskt &#225;fram

  6. #6
    Wire Noob NeverCast's Avatar
    Join Date
    Nov 2008
    Posts
    3

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Although thats not a lot of fun for the Wiremod fans with Low Bandwidth!

    Any reason that Relocate doesn't work?
    Getting the error
    Code:
    'https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire/' is not the root of the repository
    If re-downloading is the only option, I will have to do that. but would prefer not to have to

    Edit: After trying for the last half hour, I have decided to just re-download it all
    Last edited by NeverCast; 10-07-2009 at 06:52 PM.

  7. #7
    Have plane will travel Anticept's Avatar
    Join Date
    Feb 2008
    Location
    Ohio, USA
    Posts
    1,503

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Try pointing to https://wiremod.svn.sourceforge.net/svnroot/wiremod/ if it won't let you relocate directly to the folder you need to.
    Last edited by Anticept; 10-07-2009 at 07:33 PM.
    "You can only tie the record for flying low."

  8. #8
    Wire Sofaking Vbitz's Avatar
    Join Date
    Feb 2009
    Location
    NZ
    Posts
    685

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    well i think it is a really good idea. i will relocate next time i get time to play garrysmod
    Questions, Comments and Concerns about any of
    my posts can be directed to my website which is at
    http://vbitz.wordpress.com on the comments post

    Quote Originally Posted by Bull View Post
    As example Jat Goodwin is "the official bastard of wiremod", but that isn't true.. He's very cute and huggable like a little puppy.

  9. #9
    Wire Amateur Rhino_Aus's Avatar
    Join Date
    Jul 2008
    Location
    Australia
    Posts
    66

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Quote Originally Posted by TomyLobo View Post
    just delete and re-download
    The SVN is checked out to the addons folder... anyway to do this without having to back up all of my addons?
    "Only in garrys mod is welding something to an explosive barrel a good idea" - Foszor

    TO AMERICA!:
    Its pronounced Al-you-min-ee-um not A-loo-mah-num

    Releases: Holo Aeroplane | (Anti)Minge Chips | Keypad Hacker | DarkRP Gun Vending Machine | E2 Checkers

  10. #10
    Have plane will travel Anticept's Avatar
    Join Date
    Feb 2008
    Location
    Ohio, USA
    Posts
    1,503

    Default Re: Remainder of Wiremod SVN moved to SourceForge.

    Each folder in SVN holds it's own database, you can just update the respective folders in addons.

    In this configuration, it's advised to remove the .svn hidden folder from /addons/
    "You can only tie the record for flying low."

+ Reply to Thread
Page 1 of 5 123 ... LastLast

LinkBacks (?)

  1. 02-20-2010, 12:26 PM
  2. 02-19-2010, 12:52 AM
  3. 02-11-2010, 05:00 PM
  4. 01-30-2010, 05:07 PM
  5. 01-27-2010, 12:40 PM

Similar Threads

  1. Wire Model Pack moved to Sourceforge, SVN Restructured
    By Anticept in forum Wiremod Announcements
    Replies: 15
    Last Post: 10-08-2009, 05:56 PM
  2. Wiremod E2 with some functions removed?
    By Jacktheman in forum Wiremod General Chat
    Replies: 5
    Last Post: 09-20-2009, 03:29 AM
  3. wiremod stargate chevron tutorial
    By Joshieballz in forum Gate Nostalgia (Old School Wiring) Discussion & Help
    Replies: 8
    Last Post: 08-15-2009, 07:31 AM
  4. Stargate Dialling Using Wiremod
    By Ness in forum Installation and Malfunctions Support
    Replies: 10
    Last Post: 11-24-2007, 08:11 AM
  5. wiremod and stargate question
    By luke9511 in forum Installation and Malfunctions Support
    Replies: 1
    Last Post: 08-10-2007, 10:00 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots