DISCLAIMER: I do not make any claims to the realism of this magnet, and there are obvious flaws (no poles, etc). When I make this I set out to make merely a more realistic magnet, not a 100% accurate-to-real-world one.
If you've ever tried the "Source" magnet, you'll realize it's pretty lame, and pretty much welds things touching it to itself when it's on. Pretty sad, eh?
Well, after way too long of a wait, here I have the solution. A semi-realistic wire-compatible magnet!
Screenshots:
Levitating tub :O
Video:
[ame="http://www.youtube.com/watch?v=_1S4ge1PAHE"]YouTube - WireMod Magnet Demo[/ame]
Some docs:
Strength is...strength
Effect Length is units away from the magnet's origin that a prop has to be within to be moved
The inputs are On, Strength, and Length (I think)
Download:
Also, if you are yearning for the multiplayer-magnet experience, [BB] Sandbox just happens to be running this :P
Fun Fun [possible] Future Additions:
- Weld props touching the magnet automatically to reduce lag
- Target-only-metal option (requires doing a trace=more lag)
- More data in the overlay (I tried but it didn't update :\)
- What else? Suggestions?


LinkBack URL
About LinkBacks








Reply With Quote








Bookmarks