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Thread: Semi-Realistic (WireMod) Magnet

  1. #31
    Wire Sofaking mjmr89 is on a distinguished road mjmr89's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    Question about the prop filter - it EXCLUDES props you put in the box right? Do you have to put the specific name? Can I exclude a whole bunch of props that have, say, the word "tile" in the name? And one last question - Is there a console command to get the name of the prop you are pointing at? I know theres a command like that for textures at least.

    One last last question - the magnets only affect metal props, correct? So another way to have the magnet not affect something is to use physical properties to make it non-metal, correct? Thanks!

  2. #32
    cpf
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    Default Re: Semi-Realistic (WireMod) Magnet

    If you set prop filter, it only includes props with that string in their model.

    No, I didn't get the metal-only filter working. It attracts anything (unless propfilter'd)
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  3. #33
    Wire Sofaking mjmr89 is on a distinguished road mjmr89's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    Hmmm... Are you sure that's right? I've been trying it a couple times and if I put the name, say, "plate.mdl" in the prop filter and it works on every prop still...

    EDIT: I've tried it with and without the .mdl, with and without quotes around the string.
    Last edited by mjmr89; 01-23-2009 at 10:23 PM.

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