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Thread: Semi-Realistic (WireMod) Magnet

  1. #21
    Newbie Programmer ZeikJT will become famous soon enough ZeikJT's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    Opposite poles should attract.

  2. #22
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    Default Re: Semi-Realistic (WireMod) Magnet

    I made an SEnt that simulates gravity. Much like electromagnets, the force is proportional to the square of the distance. I'll check out the code later, maybe.

  3. #23
    cpf
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    Default Re: Semi-Realistic (WireMod) Magnet

    Quote Originally Posted by ZeikJT View Post
    Opposite poles should attract.
    Shhh stop pointing out the flaws in my concept of reality
    WireSim.com
    Why does everybody say CPF? it's cpf :P
    Hey, look! It's a tutorial on using LuaInterface!

  4. #24
    Lurker woo482 is an unknown quantity at this point woo482's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    can you make it so you can select a few models ? the 1x1 plate is a bit to big for my Maglev train that I want to build

  5. #25
    Wire Sofaking mjmr89 is on a distinguished road mjmr89's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    Woo, right click on a prop to make it the model of the magnet.

  6. #26
    Lurker woo482 is an unknown quantity at this point woo482's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    ok I found that out as soon as I got in the game I posted that before I was in garry's mod

  7. #27
    Wirererer hzzzln is on a distinguished road hzzzln's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    UWSVN? id love to see it there

    (flame the fuck outa me if its already there)

  8. #28
    cpf
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    Default Re: Semi-Realistic (WireMod) Magnet

    It's not there, Anticept is away i think(?)
    WireSim.com
    Why does everybody say CPF? it's cpf :P
    Hey, look! It's a tutorial on using LuaInterface!

  9. #29
    Wire Sofaking Bobsymalone will become famous soon enough Bobsymalone's Avatar
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    Default Re: Semi-Realistic (WireMod) Magnet

    Okay there seems to be a bit of a problem when you use the magnet on a contraption with thrusters. The thrusters become weak/air resistance becomes amazingly strong/something that has that effect.

  10. #30
    cpf
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    Default Re: Semi-Realistic (WireMod) Magnet

    Use the prop filter.
    WireSim.com
    Why does everybody say CPF? it's cpf :P
    Hey, look! It's a tutorial on using LuaInterface!

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