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Thread: Wired Servo 2

  1. #31
    Wire Sofaking Echo51 will become famous soon enough Echo51's Avatar
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    Default Re: Wired Servo 2

    you can weld props to the servo, buggy gmod you have?
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  2. #32
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    Default Re: Wired Servo 2

    Quote Originally Posted by Echo51 View Post
    you can weld props to the servo, buggy gmod you have?
    I don't have a Buggy GMOD. It's a complete Re-Installed version, just with PHX3, WireSVN, WireExtraSVN and Life Support 2.
    I can't get it working...

    Could you please try to make a savegame or AdvDupe file of a prop welded to the Wired Servo?
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  3. #33
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    Default Re: Wired Servo 2

    I have the same problem. If it worked before, then it must be a new Gmod update. Steam must update our Gmods when we're sleeping...
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  4. #34
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    Default Re: Wired Servo 2

    Quote Originally Posted by Schilcote View Post
    I have the same problem. If it worked before, then it must be a new Gmod update. Steam must update our Gmods when we're sleeping...
    Yeah, they properly do :P
    So no solution yet?
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  5. #35
    Inactive dmcdaid is on a distinguished road dmcdaid's Avatar
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    Default Re: Wired Servo 2

    i also cant weld to a servo any fix for this?
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  6. #36
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    Default Re: Wired Servo 2

    Quote Originally Posted by Jimlad View Post
    ...and a weld latch.
    It's good to see that at least some of my junk sees use.

    I'm going to take another swing at all the bugs that plagued this servo and get it released for good. The theoretical underpinnings for it are still sound, it's just a matter of pounding out why the thing sometimes doesn't work. It looks like a few other bugs have cropped up in the last 9-odd months, too.
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  7. #37
    Spucatum Tauri
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    Default Re: Wired Servo 2

    Heya, welcome back!

    Yes, frankly those servos are quite pointless now.. they work until you try to actually attach something.

    Hope you are able to get a proper working one
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  8. #38
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    Default Re: Wired Servo 2

    Quote Originally Posted by l3ulletje View Post
    Heya, welcome back!
    Thanks! A bit of progress today... I fixed the problem with switching the angle too quickly and rather than it acquiring a new angle, it just seizes up... which rendered the servo basically useless for practical applications. There's a bit of a laundry list I'm running through of bugs and features I need to work on, and this was the first major one. My code is a tangled mess though, and I've had to spend a bit of time re-familiarizing myself with my logic and math.

    Quote Originally Posted by l3ulletje View Post
    Yes, frankly those servos are quite pointless now.. they work until you try to actually attach something.
    If there's a problem with attaching things to the servo, that's a real deal-breaker, so I'll probably give that one a shot next. Can you describe the issue to me as much as possible? I'm going to scrub the thread for details on the bug, too, since it looks like there are a few other people reporting the same issue.
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  9. #39
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    Default Re: Wired Servo 2

    Well, it's pretty simple really. You easy weld something to the servo, it goes and appears to be welded. The servo turns, and whatever you welded just stays there. If the servo works on just setting its angle without notifying the physics engine of any force involved, then that might be the cause.
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  10. #40
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    Default Re: Wired Servo 2

    Quote Originally Posted by Schilcote View Post
    Well, it's pretty simple really. You easy weld something to the servo, it goes and appears to be welded. The servo turns, and whatever you welded just stays there. If the servo works on just setting its angle without notifying the physics engine of any force involved, then that might be the cause.
    That was the case with the first servo I put together--that is, changing the angle of the servo entity without notifying the physics. I abandoned that design since it essentially operated outside of the physics engine, though it's still sort of nifty for it's ability to turn to any desired angle in all three directions (pitch, yaw, roll). For this servo, is it also an issue?

    Edit: I might have an idea for fixing the other servo, too. The weld ought to keep the same distance and whatnot between the two entities, so the physics object might just need to be woken up every time the angle is changed.
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