Nice! You got my download!
I don't know how seriously people will take this suggestion, but has anyone actually tried building this in regular gmod with the existing tools? It seems to me you can achieve all of the above quite easily with a couple of thrusters, a gyro and a weld latch. Or even just some clever E2 programming. I always thought of the servo as being a completely redundant tool in wiremod since there are more reliable ways of doing it in the game already.
Last edited by Jimlad; 03-12-2009 at 02:53 AM.
Yes, it's possible, I've been doing it for some time; however, it's also quite labor-intensive if you want it done REALLY well. Having an LUA entity makes everything much simpler.
Yeah, that's exactly what I would suggest. Although since it's on only one axis, I think the equivalent use of applyOffsetForce would be more efficient, but either way would work just fine. I've posted something similar elsewhere, but I think we're at the stage where there are very good alternatives to having to use the old servos, it's just that people haven't quite come to grips with the new features yet. The tools are already there, you just need to learn how to use them!
It isn't even slightly "labour intensive" in the sense that it's hard to build - if you want a method that uses as few clicks as possible, you place a chip, you wire up an entity marker, you're done. It's more "knowledge intensive", in that you need to figure out some physics to make it work. There's barely any difference to what you'd have to do in the lua anyway. What you're basically saying is it would be easier to have someone else figure it out for you!
Last edited by Jimlad; 03-12-2009 at 08:42 AM.
Actually, consider that I only just learned about E2's applyforceoffset functions. I would have had to use 4 thrusters, some axes, 3 props, etc.
But, I will say that the way the servos are done in LUA is different. They don't dick around with forces, it just sets the angle to what is desired.
But when you simply set the angle you can get nasty side-effect in the physics engine, as it has no idea how the props actually got there. They no longer get proper momentum, etc. I don't know how noticeable it is in practice, but I'm assuming pretty bad since there are no _good_ servos available?
I can't weld anything to the Servo, or yes I can, but it doesn't move with the Servo. Why?
I have seen this Youtube video: [ame="http://www.youtube.com/watch?v=9GWZmqfPQ_M"]YouTube - Colored ball sorter[/ame]
And as you see, he can weld props to the Servo, so they move. But I can't!
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