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Old 09-21-2008   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Talking Advanced HUD Tools

From this post in "Ideas and Suggestions": Advanced HUD Indicator

Generic Default:
Quote:
It would be nice to have a HUD indicator with more options. If it's possible it would be cool to have inputs to control the position of the indicator on your HUD with X/Y percentages of the screen(50 would be in the middle of your screen, so inputs of 50 and 50 would make the indicator appear in the middle of your screen). Maybe more options for the type of indicator like symbols and crosshairs. I just think that having advanced HUD is important for some types of vehicles and stuff. Wouldn't it be awesome if you had a green box around targets while you gun them down in a helicopter? There hasn't really been an update for HUD for a long time and there aren't too many people that use it anymore.
Currently this is very WIP, but it really ceased to be a 'Ideas and Suggestions' type thread a while ago; plus, this way I can update this post with news as I go.

-=Features=-

The following indicator types are supported:
  • Text (Basic)
  • Text (Boxed)
  • Percent Bar (Basic,Horizontal)
  • Percent Bar (Line,Horizontal)
  • Percent Bar (Basic,Vertical)
  • Percent Bar (Line,Vertical)
  • Basic Target Marker
  • Triangular Target Marker
  • Crosshair Style 1
  • Crosshair Style 2
  • Crosshair Style 3
  • Crosshair Style 4
  • [Corner-to-corner] Crosshair
  • Triangular Rotating
  • [Point-To-Point] Line
  • [Point-To-Point] Box
  • [Point-To-Point] Rounded Box
  • [Extended I/O] Basic Target Marker
  • [Extended I/O] Crosshair Style 3

More will be added as I go along (or by special request)

Colours are partially supported, and will be fully supported soon.

Screenshots: See my website for semi-current screenshots. I'll upload newer ones here when they're taken as well as putting them on that page.

-=Update=-

Now part of the Unofficial Wire SVN

Get the STOOL by using the UWSVN - details here: Unofficial Wire-Extras SVN (UWSVN)

Update! HUD2

I'm now working on an Adv. HUD Indicator v2 (Aka. HUD2), which allows in-game scripting of interfaces, including Derma windows/etc! See the end of this thread for current details!

Although I'm working on a new HUD Indicator, I am still taking bug reports for v1 until v2 comes out, and feature requests for v2 are much appreciated!

Last edited by moggie100; 2 Weeks Ago at 10:59 AM.
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Old 09-21-2008   #2 (permalink)
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Default Re: Advanced HUD Tools

Thank you much Moggie. Keep up the good work.
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Old 09-21-2008   #3 (permalink)
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Default Re: Advanced HUD Tools

cant we just have a zip?
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Old 09-21-2008   #4 (permalink)
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Default Re: Advanced HUD Tools

Quote:
Originally Posted by Pyro-Fire View Post
cant we just have a zip?
There is one (well, a rar) on the site, but I'm only going to update that every so often.

If you want the bleeding edge one, get the svn.

-=Updated OP=-
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Old 09-21-2008   #5 (permalink)
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Default Re: Advanced HUD Tools

For me the best-working option is the Use World Coordinates one, it seems fine to me!
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Old 09-21-2008   #6 (permalink)
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Default Re: Advanced HUD Tools

Quote:
Originally Posted by Generic Default View Post
For me the best-working option is the Use World Coordinates one, it seems fine to me!
On some indicators it will explode...

Plus, its kinda redundant at the mo, as all that should do is remove the ScreenX/Y inputs and replace then with the WorldX/Y/Z inputs along with a bit of code streamlining.
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Old 09-21-2008   #7 (permalink)
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Thumbs up Re: Advanced HUD Tools

Here is what most of them look like floating around in space. I love this Moggie, once I get some time on my hands I'll have to figure out how to hook them to missiles or a fighter or something like that.
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<Urablahblah> I hate to be the guy who does this... but Keyboard Tutorial.

<SoundKiller777> Lawl ... U obviously dont know how to use wiremod if your referencing to keyboard Dude ...

<Urablahblah> *Sigh*
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Old 09-21-2008   #8 (permalink)
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Default Re: Advanced HUD Tools

Quote:
Originally Posted by Urablahblah View Post
Here is what most of them look like floating around in space. I love this Moggie, once I get some time on my hands I'll have to figure out how to hook them to missiles or a fighter or something like that.
What? you mean like this?

(Oh, and Generic Default - Recognise this? :P)




More shots of that at my site: Nothing is faster than www.TheMoggie.co.uk.

PS. Urablahblah; I've copied your screenshots to my site - you dont mind do you? Just they show off the SENT pretty well
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Old 09-21-2008   #9 (permalink)
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Default Re: Advanced HUD Tools

Haha no problem, I was just messing with them last night seeing what all there was, right until the point it quit working because of the messed up toggle.
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<Urablahblah> *Sigh*
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Old 09-21-2008   #10 (permalink)
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Default Re: Advanced HUD Tools

-=SVN Update: Rev 4=-

Added the following types:
  • XY -> XY Box
  • XY -> XY Rounded Box

Both draw as white at the mo because of issues with transferring colours... Fixed soon.

RAR not updated for this revision.

Last edited by moggie100; 09-21-2008 at 03:18 PM.
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