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Thread: Advanced HUD Tools

  1. #11
    Wirererer Generic Default is on a distinguished road Generic Default's Avatar
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    Default Re: Advanced HUD Tools

    This thing is pretty epic on an attack helicopters gun camera....

    And yes, I made a KA-50. I'll make a thread about it once I finish making attachments. Right now the crosshairs show where the semi-rigid 30mm cannon will hit.
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  2. #12
    Wire Sofaking moggie100 will become famous soon enough moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Nifty!

    I've been messing with your weapon pods for the leviathon - if you put a ranger on the pod as close to the barrel as possible, then use its xyz output to set the position on a crosshair it'll swing around a bit after the heli, which looks awesome from the cockpit!

  3. #13
    Lurker Smoot is on a distinguished road Smoot's Avatar
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    Default Re: Advanced HUD Tools

    How are you guys getting multiple targets?

  4. #14
    Wire Sofaking moggie100 will become famous soon enough moggie100's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by Smoot View Post
    How are you guys getting multiple targets?
    If you look at the wire target finder's options there is a slider for "number of targets to track" and another for "number of bogies".

    If you set those to, say, "4" on the SENT you get an entity output for each target, and a normal output for each one as well.

    Then if you made 4 beacon sensors, linked in the usual way, but then hook each of their "target" inputs up to the normal-type outputs for each target, they output each target's data.

    I'll draw up a diagram in a bit for this - as I'm afk typing this on my touch.

    PS: Have you tried the stool yet? If so, comment + crit

  5. #15
    Inactive zentiger is on a distinguished road zentiger's Avatar
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    Default Re: Advanced HUD Tools

    I have installed this and have tried it out, and forgive my ignorance, but the inputs for the Adv Hud Indicator, particularly A, I am unsure what to wire to to get the cross hairs in the screen shots. I think this is a great and fabulous idea, and it looks really nifty, but I can't seem to get it to show anything on my HUD. Could you give a description of some examples?
    Thanks for your help.
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  6. #16
    Wire Amateur Urablahblah is on a distinguished road Urablahblah's Avatar
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    Default Re: Advanced HUD Tools

    Here is a quick tutorial that should help you. Don't try both at once or it doesn't work.
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  7. #17
    Inactive zentiger is on a distinguished road zentiger's Avatar
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    Default Re: Advanced HUD Tools

    Thanks! I knew I wasn't doing something right. This is certainly snazzy
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  8. #18
    Wire Amateur Urablahblah is on a distinguished road Urablahblah's Avatar
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    Default Re: Advanced HUD Tools

    It sure is fun isn't it?

    I had one question Moggie, is there any way for it to give XY Outputs for where the thing is showing on your screen? I ask because I'm trying to figure out if there's any way to draw a line from 2 sets of GPS coordinates. That way you could make a "virtual course" that you had to fly through with planes or ships or something like that.
    Last edited by Urablahblah; 09-22-2008 at 03:54 PM. Reason: Avoid double post.

  9. #19
    Wire Sofaking moggie100 will become famous soon enough moggie100's Avatar
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    Default Re: Advanced HUD Tools

    I can't have the SENT output the location on-screen, as it would be different for each player and would make any value I set it to output meaningless to one or other player.

    However, the problem you pose can be solved by having an option for XY-XY mode to become XYZ-XYZ, such that start and end coordinates can be input as world positions. This is what the "Use World Coordinates" checkbox is for, but I still can't get the function to modify wire I/O working.

    As a test though, you can input one 3D coordinate (via the WorldX/Y/Z inputs) and an on screen position with the EndX/Y inputs and it should just plot a line properly between those sets.

    I might even use that functionality as part of the STOOL, giving an XY-XYZ and XYZ-XY mode for all the currently drawn elements.

    BTW: which version are you lot all using? I need to know when you ask questions about the tools, and especially so if you have problem!

  10. #20
    Lurker LightDemon666 is on a distinguished road LightDemon666's Avatar
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    Default Re: Advanced HUD Tools

    Quote Originally Posted by moggie100 View Post
    but I still can't get the function to modify wire I/O working.
    Code:
    function ENT:ConfigInPuts(value)
    
        if ( value == 1 ) then
            self.Inputs = Wire_CreateInputs(self, { "A" , "HideHud", "ScreenX", "ScreenY", "Alpha", } )
        elseif ( value == 2 ) then
             self.Inputs = Wire_CrateInputs(self, { "A" , "HideHud", "X", "Y", "Z", "Alpha", } )
        
        end
        
    end
    
    then call that function in the tool as you spawn the ent with the value you want to use.

    Code:
    wire_adv_indicator:Spawn()
    wire_adv_indicator:ConfigInPuts(value)
    
    If that helps any.

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