+ Reply to Thread
Page 11 of 20 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 196

Thread: Wire - Field Generator(s)

  1. #101
    Wire Sofaking Teh1337bix has a little shameless behaviour in the past Teh1337bix's Avatar
    Join Date
    Oct 2008
    Location
    gm_bigcity
    Posts
    452

    Default Re: Wire - Field Generator(s)

    This is pretty cool.
    Last edited by Teh1337bix; 11-19-2008 at 01:42 AM. Reason: I made a dick of myself.

  2. #102
    Inactive Jorbazz is on a distinguished road Jorbazz's Avatar
    Join Date
    Jun 2008
    Posts
    5

    Default Re: Wire - Field Generator(s)

    Awsome

  3. #103
    Inactive Nexus will become famous soon enough Nexus will become famous soon enough Nexus's Avatar
    Join Date
    May 2008
    Posts
    135

    Default Re: Wire - Field Generator(s)

    A combonation of a negative Z wind field generator and gravity plating would make for an epic artificial gravity thing in space ships, then of course, then your ship can of course have it's gravity turned off when it takes enough damage or the module is blown off.

    Awesom-o-saurus.

  4. #104
    Lurker Neonvyper is on a distinguished road Neonvyper's Avatar
    Join Date
    May 2008
    Location
    North East UK
    Posts
    31

    Default Re: Wire - Field Generator(s)

    I am rly impressed with your generators so far but im wondering can you make an armor charging one aswell as a health recovery one?

    This would give the feeling of a rechargable shield while having damage to the player under it, a bit like the Halo 1 system

    Also making a slowfield? eg players + props enter and experience a force oposingtheir movement (eg a higher density like water)

    just wondering if you could?

    loving your work keep it up!
    Sometimes all gmod contraptions need is a good old flailing with the physics gun.

    This IQ test dosent work, i got 152 and i only have an actual IQ of 129

  5. #105
    Inactive AlgorithmX2 is on a distinguished road AlgorithmX2's Avatar
    Join Date
    Sep 2008
    Posts
    35

    Default Re: Wire - Field Generator(s)

    Quote Originally Posted by Neonvyper View Post
    I am rly impressed with your generators so far but im wondering can you make an armor charging one aswell as a health recovery one?

    This would give the feeling of a rechargable shield while having damage to the player under it, a bit like the Halo 1 system

    Also making a slowfield? eg players + props enter and experience a force oposingtheir movement (eg a higher density like water)

    just wondering if you could?

    loving your work keep it up!
    I'll keep these in mind for fields for the next version, thanks for the ideas.

  6. #106
    Lurker gemmeg1 is on a distinguished road gemmeg1's Avatar
    Join Date
    Apr 2008
    Posts
    12

    Default Re: Wire - Field Generator(s)

    Hey cold you possibly add the checkboxs to the stool spawn menu:
    1. Don't Affect Owner
    2. Dont Affect Owners Stuff
    3. ?
    I had a couple more options Ill edit this post when I figure them out

  7. #107
    Inactive Chocolate9897 is an unknown quantity at this point Chocolate9897's Avatar
    Join Date
    Dec 2008
    Location
    Florda
    Posts
    5

    Default Re: Wire - Field Generator(s)

    the vortex Saw vid is Epicly funny, Saw blades One room = DEATH

  8. #108
    Inactive im not a prop is on a distinguished road im not a prop's Avatar
    Join Date
    Dec 2008
    Posts
    2

    Default Re: Wire - Field Generator(s) v3

    o this is good work!!!continue do thing like that!

  9. #109
    Inactive im not a prop is on a distinguished road im not a prop's Avatar
    Join Date
    Dec 2008
    Posts
    2

    Default Re: Wire - Field Generator(s)

    Quote Originally Posted by mansarde View Post
    That's really a nice addon. I noticed this only works with props.
    Might there be a way in the future to use this with Players, too?
    <Reputation Add> from me!^^
    Yes good idea but........IM DONT WANNA GET IN THE VORTEX WITH THE SAWBLADE!!But still a good idea!


    rule

  10. #110
    Inactive Blight1 is on a distinguished road Blight1's Avatar
    Join Date
    Feb 2008
    Posts
    95

    Default Re: Wire - Field Generator(s)

    I don't know if these have been submitted before(i am too lazy to read through all 11 pages) but i was wondering if some of my ideas could be implemented:

    Sonic Resonance field: As seen on an episode of Fringe by JJ Abrams, people can walk through things when they are sonically destabilized, this would be an interesting concept to emulate via some field that nocollides-all the things inside radius.(Limit the radius to prevent abuse, i would say around 400 or 600)

    Quantum field: A random generator which would change effects every few seconds
    ( this would be FUN!)

    Also, maybe some LS3 compatibility? Have pressure field actually induce LS3 pressure, so you could change a planet's properties/atmosphere using a field generator, like adding radiation to a planet to make it more toxic, and have the player need to block it somehow.

    You could also add some sort of shield field, where it would be like the stargate shield?(I'm just pitching any idea right now) and have settings so that it could block players and props, or just players or just props

    maybe an acceleration field, which would make props/players inside it move above or at a set speed

    or an unbreakable field, where all props inside have changed physical properties to become unbreakable/undestroyable?

    i'm fairly sure this has been suggested before: have definable X,Y,Z bounds, like Start X, Start Y, Start Z, and End X, End Y, End Z inputs to be able to custom fit a field as a plane or parellelogram
    Last edited by Blight1; 12-17-2008 at 08:41 PM.

+ Reply to Thread
Page 11 of 20 FirstFirst ... 9 10 11 12 13 ... LastLast

LinkBacks (?)

  1. 07-13-2010, 06:35 AM
  2. 02-12-2010, 12:43 AM
  3. 01-31-2010, 07:08 PM
  4. 01-27-2010, 12:09 PM

Similar Threads

  1. Target Finder Entity Field
    By EntropyGuardian in forum Technical Support
    Replies: 5
    Last Post: 12-10-2008, 10:10 AM
  2. Volumetric buttons / sensor field
    By andy1976uk in forum Ideas & Suggestions
    Replies: 6
    Last Post: 03-12-2008, 06:28 PM
  3. wire battle field table
    By jason the wolf in forum Technical Support
    Replies: 6
    Last Post: 06-29-2007, 11:47 PM
  4. Wire + Life Support generator and motor...
    By Infinity in forum Ideas & Suggestions
    Replies: 16
    Last Post: 06-09-2007, 02:06 PM
  5. Waveform Generator
    By eth0 in forum Ideas & Suggestions
    Replies: 28
    Last Post: 04-24-2007, 01:10 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots