I can see this coming in use for Spacebuild -- maybe make it output the player who attacked so you can link it to a beacon sensor etc.? DamageInfo.GetAttacker will help immensely.
Damage Scale Version 2This addon allows you to detect damage on a certain entity. You can set the model of the scale to whatever you would like and you will recieve an user-friendly error message if you select an invalid model for the scale.
The refresh input sets how long until the scale refreshes how much damage it's taken. An example is if you set it to 20, it will hold that damage for 20 seconds. On turns it on.
Fixed all known bugs-
Several can be spawned at a time
SteamId is now replaced with attacker's entity
It starts on, saving wires
Faster now
Cleaned up code
[ame="http://www.youtube.com/watch?v=0ESKuJg8U2Y"]YouTube - Wired Damage Scale[/ame]
Last edited by Hitman271; 03-15-2009 at 02:21 AM.
I can see this coming in use for Spacebuild -- maybe make it output the player who attacked so you can link it to a beacon sensor etc.? DamageInfo.GetAttacker will help immensely.
Would I have to output the steam id for that or the player's name?
I always used wire explosive and delta then wired reset health to the explosive.
Fuck. Hitman, I love you. I've been waiting for something like this for a while now.
A problem though... Some people don't have phx2-3. I think you should change it to the Wiremod sensor, siren, etc... model. (I haven't tried it yet.)
Or maybe a model selection?
Also, just make it the SteamID that gets outputted. Not the username.
If you look carefully at the first screenshot, you can see the secondary is for "Change Model". I'll add the steamid function later after this youtube vid processes.
I uploaded the vid and the file.
I'd like the player name as well (I play LAN games with people who don't have accounts so there's duplicate ID's and non duplicate names.)
I think I will add an option to output both or maybe just one. Should I add an toolbar or an input for that though?
Bookmarks