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Thread: Wired Damage Scale

  1. #31
    Lurker nyarlathotep is on a distinguished road nyarlathotep's Avatar
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    Default Re: Wired Damage Scale

    Quote Originally Posted by Hitman271 View Post
    Thanks!

    It seems that the many,many glitches are fixed except for the adv duplicator. I have no idea how to add adv dup support to it, but would do it if I knew how.

    Also, the starting on part is only in the UWSVN at the moment. Unofficial Wire-Extras SVN (UWSVN)

    I looked and saw that the on-starting is only in the uwsvn, the init. file should have self.on = 1
    Thank you.

    I'm tempted to delve into the Lua that I know zero of and try to figure out what compatible wiremod parts have in common and what incompatible wiremod parts have in common.

    I'll use UWSVN then for the time being and suffer with the adv dup problem, which I suspect is really fundamental and probably not easily fixed for anything.
    Last edited by nyarlathotep; 03-20-2009 at 11:32 AM. Reason: clarified language slightly

  2. #32
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    Default Re: Wired Damage Scale

    Adv dupe problem was fixed and committed. Thanks to ZeikJT
    Last edited by ZeikJT; 03-29-2009 at 04:29 PM. Reason: correcting mah name xD
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  3. #33
    Lurker Maxaxle is on a distinguished road Maxaxle's Avatar
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    Default Re: Wired Damage Scale

    For some reason, the Damage Detector always outputs 271 or 0, no matter what I do to it. Also, the physics for all Damage Detectors are screwed up beyond belief.
    Still very clueless about code in general.
    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

  4. #34
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    Default Re: Wired Damage Scale

    Quote Originally Posted by Maxaxle View Post
    For some reason, the Damage Detector always outputs 271 or 0, no matter what I do to it. Also, the physics for all Damage Detectors are screwed up beyond belief.
    I made it output 271 as a joke default output, but this actually may be showing how to debug it. I'll look into this once I have some free time.

    Was this the UWSVN version or the one from this thread?
    Quote Originally Posted by Anticept View Post
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  5. #35
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    Default Re: Wired Damage Scale

    Quote Originally Posted by Hitman271 View Post
    I made it output 271 as a joke default output
    lol @, but annoying for use in wiremod
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    I Would pick up small children with my physgun and take their pants off

  6. #36
    Lurker Maxaxle is on a distinguished road Maxaxle's Avatar
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    Default Re: Wired Damage Scale

    Quote Originally Posted by Hitman271 View Post
    I made it output 271 as a joke default output, but this actually may be showing how to debug it. I'll look into this once I have some free time.

    Was this the UWSVN version or the one from this thread?
    The UWSVN version (wow, what an acronym).

    And why 271? why not something obvious like 999?
    Still very clueless about code in general.
    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

  7. #37
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    Default Re: Wired Damage Scale

    or why not 0?
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  8. #38
    Wire Sofaking Ehmmett will become famous soon enough Ehmmett's Avatar
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    Default Re: Wired Damage Scale

    Quote Originally Posted by TomyLobo View Post
    or why not 0?
    Why. Doesn't hurt anything.
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    Thanks to Black Phoenix<3

  9. #39
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    Default Re: Wired Damage Scale

    well so you can attach an accumulator or something
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  10. #40
    Lurker Maxaxle is on a distinguished road Maxaxle's Avatar
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    Default Re: Wired Damage Scale

    Whatever the case, it needs fixing (however incorrect the term is).
    Still very clueless about code in general.
    92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.

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