
Originally Posted by
nyarlathotep
I registered on this forum entirely so I could download this wiremod part. Brilliant work, Hitman271. People say that you can just use a Wired Explosive and so on which is true but I would rather have this part, that does exactly what it is meant to with finesse. I also like the model changing functionality, which is extremely weird but once again, does just what you want.
I am trying to build a boat held together with Wired Latch welds, connected to Damage Scales. The plan is simple: When the total damage from three Scales adds to over 300, trigger a comparison gate that blows all the welds.
When I wire it up initially, it works perfectly. The boat falls apart when I fire a rocket at the center sensor.
My first problem is: You do apparently have to wire something to the "On" input, in spite of your updated first post saying that V. 2 of Damage Scale defaults to On. Am I doing something wrong?
The other problem that I'm having is, as reported, Adv Dup doesn't replicate the wiring at all for this. I can rewire it of course, but is there something I can change to fix this? I'm barely what you might call a Wiremod power user, let alone an editor/programmer, but I'm on a bit of a crusade. I would absolutely go through every single last wiremod part on earth and ensure that it works with Advanced Duplicator if someone told me how. (Some of the Wiremod release parts don't even work with it. I never want to wire up the same damn Text Screen ever again!)
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