Changed/ Updated memory map at first post :P
Display memory layout changed.
Added support for normal rt screens, so you can have a small box of like 4x3 pixel where the image of the normal rt cam will be rendered.
Both character layers have got a global alpha register ( Adds abilities to easily fade from one text layer to the other)
A register which contains a 1 if the screen got used by a player, once read it restores itself back to 0.
:Edit:
A quick screenshot of the screen with a 20x10 block RT screen
Uhm, right now the rt is rendered on top of the screen, I'll add another register which enables text layer 1 and 2 to be rendered on top of it :P (Once this is done I want somebody to create a fully automated wired tv studio with overlay text)


LinkBack URL
About LinkBacks





Reply With Quote
)



Bookmarks