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Old 08-01-2008   2 links from elsewhere to this Post. Click to view. #1 (permalink)
Wire Sofaking

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Default Wired Npc

Wired Npc Addon

This addon allows for a npc to be told a position to be moved to in terms of Gps coordinates. It also notifies who attacked the npc to the user and with how much damage. A noded map is probably required for this to work properly like gm_construct.

Multiple npcs can be alloted to the controller for a swarm-like experience but I will have to add a way to have individual npcs to be controlled since they all read of the same table. The dlc file included isn't needed but coders will likely enjoy it.

This is included in the attachments at the bottom and in the wire extras svn.

And now for the vid!

http://www.youtube.com/watch?v=ZfhIsUa9wyM
Attached Files
File Type: zip Wired Npc Controller.zip (6.8 KB, 73 views)
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Last edited by Hitman271; 09-17-2008 at 04:25 PM. Reason: Version 2!!!! Vid was down too
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Old 08-01-2008   #2 (permalink)
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Post Re: Wired Npc

Idea: When the npc is destory so does the controler

Last edited by willthemage; 08-09-2008 at 09:47 PM.
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Old 08-11-2008   #3 (permalink)
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Default Re: Wired Npc

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Originally Posted by willthemage View Post
Idea: When the npc is destory so does the controler
Make that optional ^^.

Make it so you can have more than one npc on a controller at a time, for swarm and horde purposes.
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Old 08-11-2008   #4 (permalink)
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Default Re: Wired Npc

Full release bump
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Old 08-11-2008   #5 (permalink)
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Default Re: Wired Npc

Wow nice work! ^^
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Old 08-11-2008   #6 (permalink)
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Default Re: Wired Npc

I here to repot a bug
every time I try to send a long distance it won't move, but when the location is near the npc it works
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Old 08-12-2008   #7 (permalink)
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Default Re: Wired Npc

I haven't had any issues. o_O.
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Old 08-14-2008   #8 (permalink)
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Default Re: Wired Npc

This would be really cool for base protection and stuff. Hook it up to a beacon sensor and whenever a player gets within x units away from your base, a gate opens up and enemies go charging at the player. Smithers, RELEASE THE HOUNDS!

Can this be used to control NPC attacks? If so, you could set up combines to patrol a certain area, and attack if someone is nearby.


Nice job. I'd like to see this added to the Wire Extras SVN.

Last edited by Beer; 08-14-2008 at 02:44 PM.
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Old 08-14-2008   #9 (permalink)
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Default Re: Wired Npc

Thanks. I'll have to get around to making them attack and somehow getting each different npc to a different controller or maybe a choice of the two.

I added it to the Wire Extras SVN a whlie back as well. I might play with the Z values to perfect the move commands in the near future as well.
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READ AND GET SEXAH PRONZ OR DONT AN GET BANNED

Need Gpu help? Ask and look for it here!

IF ALL ELSE FAILS THEN READ THIS BEFORE MAKING A HELP THREAD

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Old 09-08-2008   #10 (permalink)
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Default Re: Wired Npc

I've been having problems, I spawned in two NPC controllers with NPCs, and I sent them coordinates. But when I sent the go command they just twitched repeatedly and very very very very slowly moved towards the target location.

Does it not work if I create multiple NPC controllers? (In Multiplayer)

Last edited by Captain Maim; 09-10-2008 at 12:54 AM.
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