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| Wiremod Addons Have you created a wiremod addon? Post it here. |
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#1 (permalink)
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| Wire Sofaking ![]() ![]()
| Wired Npc Addon This addon allows for a npc to be told a position to be moved to in terms of Gps coordinates. It also notifies who attacked the npc to the user and with how much damage. A noded map is probably required for this to work properly like gm_construct. Multiple npcs can be alloted to the controller for a swarm-like experience but I will have to add a way to have individual npcs to be controlled since they all read of the same table. The dlc file included isn't needed but coders will likely enjoy it. This is included in the attachments at the bottom and in the wire extras svn. And now for the vid! http://www.youtube.com/watch?v=ZfhIsUa9wyM
__________________ Quote:
READ AND GET SEXAH PRONZ OR DONT AN GET BANNED Need Gpu help? Ask and look for it here! IF ALL ELSE FAILS THEN READ THIS BEFORE MAKING A HELP THREAD Cpu/Gpu/Assembly/Eg2/Lua Help Offer-able Last edited by Hitman271; 09-17-2008 at 04:25 PM. Reason: Version 2!!!! Vid was down too | |||||||||
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| | #4 (permalink) | |||||||||
| Wire Sofaking ![]() ![]()
| Full release bump
__________________ Quote:
READ AND GET SEXAH PRONZ OR DONT AN GET BANNED Need Gpu help? Ask and look for it here! IF ALL ELSE FAILS THEN READ THIS BEFORE MAKING A HELP THREAD Cpu/Gpu/Assembly/Eg2/Lua Help Offer-able | |||||||||
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| | #6 (permalink) |
| Inactive Join Date: Jun 2008 Location: Cassadaga, New York
Posts: 81
![]() | I here to repot a bug every time I try to send a long distance it won't move, but when the location is near the npc it works
__________________ 92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. 98% of teens smoke, or have smoked before in their life. If you are part of the 2% that hasn't/doesn't, copy this into your sig. [url=http://ubanimator.com][img]http://img98.imageshack.us/img98/9400/userbar668015aq1.gif[/img][/url] |
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| | #8 (permalink) | ||||||||
| Wire Junkie ![]() ![]()
Join Date: Jul 2007 Location: Dallas, Texas
Posts: 829
![]() | This would be really cool for base protection and stuff. Hook it up to a beacon sensor and whenever a player gets within x units away from your base, a gate opens up and enemies go charging at the player. Smithers, RELEASE THE HOUNDS! Can this be used to control NPC attacks? If so, you could set up combines to patrol a certain area, and attack if someone is nearby. Nice job. I'd like to see this added to the Wire Extras SVN. Last edited by Beer; 08-14-2008 at 02:44 PM. | ||||||||
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| | #9 (permalink) | |||||||||
| Wire Sofaking ![]() ![]()
| Thanks. I'll have to get around to making them attack and somehow getting each different npc to a different controller or maybe a choice of the two. I added it to the Wire Extras SVN a whlie back as well. I might play with the Z values to perfect the move commands in the near future as well.
__________________ Quote:
READ AND GET SEXAH PRONZ OR DONT AN GET BANNED Need Gpu help? Ask and look for it here! IF ALL ELSE FAILS THEN READ THIS BEFORE MAKING A HELP THREAD Cpu/Gpu/Assembly/Eg2/Lua Help Offer-able | |||||||||
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| | #10 (permalink) | ||||||||
| Wire Sofaking ![]()
Join Date: Aug 2008
Posts: 451
![]() | I've been having problems, I spawned in two NPC controllers with NPCs, and I sent them coordinates. But when I sent the go command they just twitched repeatedly and very very very very slowly moved towards the target location. Does it not work if I create multiple NPC controllers? (In Multiplayer) Last edited by Captain Maim; 09-10-2008 at 12:54 AM. | ||||||||
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LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-addons/5930-wired-npc.html | ||||
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| Could someone gift me episode 2? - Facepunch | This thread | Refback | 01-25-2009 11:36 AM | |
| Could someone gift me episode 2? - Facepunch Studios | This thread | Refback | 08-16-2008 10:06 AM | |
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