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| Wiremod Addons Have you created a wiremod addon? Post it here. |
| View Poll Results: Is this stuff useful? (Please comment on your answer) | |||
| Yes | | 49 | 79.03% |
| Yes, but it isn't general enough | | 9 | 14.52% |
| It's alright, but it needs improving | | 2 | 3.23% |
| No | | 2 | 3.23% |
| Voters: 62. You may not vote on this poll | |||
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#1 (permalink)
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| Lifetime Supporter ![]() Join Date: Aug 2007
Posts: 210
![]() | I've been working on a selection of gates over the past week and I'm finally ready to release a beta. The only thing that causes this to be a beta is that I haven't been able to test these scripts in multiplayer, so if anyone can and then provide me with feedback that would be ace. Here's what's in the download: Vector Gates
Entity Gates There are loads of gates in this category, most of which are self-explanatory.
Player Gates Still technically entity gates, but will only produce valid output if the input entity is of class player.
Expression Gate Interfaces
String Buffer From the hi-speed perspective this acts exactly the same as a RAM. However it also exhibits behaviour similar to the Address Bus because it outputs chunks of its memory as String data. As of now only four inputs/outputs are supported. I may add more later if people care. Also, inputs and outputs access the same address space. This does not act like the data port where Port0 out and Port0 in are different. On this device String1 in and String1 out are the same. Modified Ranger Added an [optional] Entity output. Also added several inputs:
Modified Target Finder Records which players are currently targets. This only works for entities of class player, anything else will return zero constantly. To find out if you're the target of a target finder, spawn a You gate and an IsLockedOnto gate. Bonus Console Command! Have you ever wanted to convert a String into a list of ASCII codes? Well now you can! Type stringtochars into the console followed by the string you want to convert and it'll output an array of ASCII codes for you. Screen Shots I'll admit these aren't great, but at least they show something happening. ![]() Also, just in case you didn't guess, the Entity String Decoder used above is _Kilburns. I just used it to give me some string input. Known Bugs
Attachments
That's everything I have for the time being. The Modified Target Finder and Ranger will show up under the Wire - Beta section so they don't override the existing wire tools. Please feel free to comment on anything here, anything you'd like added and any bugs you find. Have fun!
__________________ Fields of Green Last edited by DuFace; 07-29-2008 at 03:57 AM. Reason: Correcting crappy formatting |
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| | #4 (permalink) | |||||||||
| Wire Amateur ![]()
| Indeed ![]() Btw Nice work! This is really usefull. *downloads*
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| | #6 (permalink) |
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| Slight bug: Something I just noticed is that the Ranger's beam keeps going even after it's reached a prop it should stop at. Had it see through 10 PHX plates, and report the colour of the 11th thing lol, but the beam was still drawing after that. |
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| | #7 (permalink) |
| Lifetime Supporter ![]() Join Date: Aug 2007
Posts: 210
![]() | Yeah I knew about this actually but forgot to put it in the known bugs section. The only reason it does that is because I haven't modified the client side of the ranger in any way at all. I wanted to get it out into the field and see what response it got before tarting it up a bit. Anyway the solution is in my head, so it just needs to be put into code.
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| | #8 (permalink) |
| Wire Sofaking ![]() ![]() Join Date: Mar 2007 Location: Burin, Newfoundland, Canada
Posts: 454
![]() | Downloading now, then I'll mix it in with the main wire gates code. Then commit. EDIT: Just to say to everyone else, I asked him over PM's while everyone's commit was messed up. EDIT: Well, the vector gates anyways, I'm gonna wait till I have _Kilburn's permission to commit the string gates to commit the stuff that needs string gates :P
__________________ Click here to try my jet! A new one with less parts and better performance will come *soon! *In valve time Last edited by ShaRose; 07-18-2008 at 08:46 PM. |
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| | #10 (permalink) | ||
| Lifetime Supporter ![]() Join Date: Aug 2007
Posts: 210
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LinkBack to this Thread: http://www.wiremod.com/forum/wiremod-addons/5661-entity-gates-vector-gates-other-stuff.html | ||||
| Posted By | For | Type | Date | |
| The Scrapheap - Discussion Forum: Extra Wire Stuff | This thread | Refback | 09-28-2008 01:11 PM | |
| Scrapheap / Extra Wire Stuff | This thread | Refback | 07-14-2008 06:10 AM | |
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