View Poll Results: Is this stuff useful? (Please comment on your answer)

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  • Yes

    51 77.27%
  • Yes, but it isn't general enough

    9 13.64%
  • It's alright, but it needs improving

    4 6.06%
  • No

    2 3.03%
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Thread: Entity Gates, Vector Gates, and other stuff

  1. #31
    Inactive Gravity is on a distinguished road Gravity's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    maybe im stupid but i cant seem to find the ent/player chips. i installed the first file from the OP put i dont see the chips in the file or in game.

  2. #32
    Newbie Programmer
    ZeikJT will become famous soon enough ZeikJT's Avatar
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    Default Re: Entity Gates, Vector Gates, and other stuff

    The beta target finder and ranger are in the uwsvn, so if you have that you may want to delete the ones in this file to avoid conflicts.
    The vector gates are also now in the official svn aren't they? You might want to manually edit those out, the svn might have newer updated versions.

    But still, I just tested it and they get added to the Wire - Tools under Gate, they should be expandable subsections now.
    Against stupidity the Gods themselves contend in vain.
    -Friedrich Schiller

    The flame puts me in the mood to "Do it!".
    -Dart, Legend of Dragoon

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