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Thread: Unofficial Wire-Extras SVN (UWSVN)

  1. #1
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    Default Unofficial Wire-Extras SVN (UWSVN)

    Since there are many GREAT wire tools rapidly disappearing, due to developers abandoning, bugs in the forums, etc, I created an Unofficial Wire Extras SVN. This contains a collection of useful tools in which to excel your wire addiction .

    Also, many people were saying that the wire SVN has been a bit stale, with updates slowing to a crawl. Many have also asked if things posted to the wire addons should be added to the SVN as well.

    I personally object, I would rather have the wire team choose what should be ported into the official SVN. Remember, for every tool that they put in there, they become responsible for it. This tends to take away valuable time for important functions.

    I am adding in wire tools, gadgets, and sents as I find them. I will ask permission first, before adding an item into the repository; if I don't get an answer, and there is no license expressed which forbid redistribution and modification, it will be added anyways. Simply request removal if you are the developer (and can prove it), and it will be removed.

    Rules of inclusion:
    1. Cannot conflict with any existing official wire addon, nor any other addon from the extras repository. Should a conflict develop, it must be fixed immediately or placed in a broken branch should someone decide to try and remake it.
    2. All work cannot have an exclusive copyright. Wire is a group project at it's core, which means people should be allowed to use your code at any time, so long as credit is given. This is what drives it. You may choose a License of your choice, and it will be noted, but it should be compatible with the "Free Software" philosophy. Otherwise, your work will be protected by the latest version of the GPL (currently v3).
    3. Any major modifications to someone else's work while they are actively developing it needs to be submitted to them.
    4. Contributors take responsibility for what they commit. For example, if you commit something that you weren't allowed to, then you have the responsibility to remove it, including any implications resulting from the violation.
    5. Cannot commit anything which supplies or relies on a DLL or another mod. Not all hosts want DLLs running on their systems, and SVN doesn't always give a choice. We don't need broken addons either, should the host decide not to install a prerequisite.
    6. EXCEPTION to above rule: if an addon does NOT explicitly rely on a copyright model, or addon not included in this SVN, then it may be committed. An exception to this rule would be permission to distribute and use said model, but this will be evaluated on case by case basis.
    7. Not a rule, but highly recommended: The functions and use of the items going into the repository need to be well documented (does not apply to the lua code, just the in-game item). It is not right to force other people to try and figure out what you were trying to achieve. Valid choices of documentation are: In game help menu, and/or readme.

    The SVN is located here:
    /trunk repository (Tortoise autolink)
    You can get a list of the current addons in the readme!
    No username, no password. Install to an addons folder, your choice of the name. I have included a readme which lists the addons, their developer, home thread, and license (if expressed) to the best of my abilities.


    Broken Branch:
    People can take up projects there and fix them, then release them under a new project name. Might be a little empty, as I will only add projects if the developer is no where in sight, no license was expressed, and would be a useful contribution. Please BROWSE the following link, and then checkout the project you want to fix.
    /broken repository

    All addons are protected by the GPL v3, copyright by their respective developers, 2007, 2008, unless otherwise stated.

    How to Contribute:
    I can accept contibutors for this repository, and I will evaluate on a case by case basis. Just ask in this thread.

    If you have an addon that I have not contacted you for inclusion, then ask in this thread as well, including a link.

    Current Addons:
    Readme.txt

    Where to ask questions:
    This thread pertains to the UWSVN; it is not a support thread for the included tools. Please view the readme.txt in the repository, and look for the tool in question, and ask your question in the linked thread. If you cannot find the tool, ask what package it is apart of, and we will point you to the thread. The ONLY exception to this rule, is if there IS NO home thread.

    We cannot answer tool questions because we didn't make them. This is a consolidated repository, not a dev repository.
    Last edited by Anticept; 11-25-2009 at 03:18 PM.
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    Inactive cbale2000 is on a distinguished road cbale2000's Avatar
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    Default Re: Unofficial Wire Extras SVN

    Names and descriptions of included items would be helpful. Not sure if you just haven't gotten to it yet, but I figured it was worth putting out there.

    Can't wait to see what you get in this.
    [IMG]http://img253.imageshack.us/img253/3213/cbalesiggmodxw0.png[/IMG]

  3. #3
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    Default Re: Unofficial Wire Extras SVN

    I have the names, developers, and links included in the readme.txt.

    Check back regularly, this thing is getting updated quite a bit, as make dash and grabs for all the addons I can find.
    Last edited by Anticept; 06-04-2008 at 10:31 AM.
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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Re: Unofficial Wire Extras SVN

    Might I recommend the Wired Resource Consumer? I'll try to find a link to it; I don't think it's been updated recently, but it works well enough.

    Edit: found it; it was reuploaded just a few days ago too. http://www.wiremod.com/f16/wired-sup...s-v1-2-a-5209/
    Last edited by Jaded Misanthrope; 06-04-2008 at 10:26 AM.

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    Default Re: Unofficial Wire Extras SVN

    It relies on RD2. This violates a rule of inclusion. This SVN is meant to be independent of any mods except wiremod itself.
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    Default Re: Unofficial Wire Extras SVN

    Might add the fixed version of my Wired Lever (thanks whoever fixed it, too)
    WireSim.com
    Why does everybody say CPF? it's cpf :P
    Hey, look! It's a tutorial on using LuaInterface!

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    Default Re: Unofficial Wire Extras SVN

    Check your thread lol, I asked permission >.>.

    Oh, and your on the list of contributors if you want access.
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    Inactive Jaded Misanthrope is on a distinguished road Jaded Misanthrope's Avatar
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    Default Re: Unofficial Wire Extras SVN

    Quote Originally Posted by Anticept View Post
    It relies on RD2. This violates a rule of inclusion. This SVN is meant to be independent of any mods except wiremod itself.
    Of course; forgot all about that, heh.

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    Default Re: Unofficial Wire Extras SVN

    Thanks Anticept, something like this really was much needed. Not much has been going on with the Wire SVN lately. Please sticky this so others can find it.

  10. #10
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    Default Re: Unofficial Wire Extras SVN

    Stickied! I hope you guys like the multi-wire tool
    Last edited by Anticept; 06-04-2008 at 09:21 PM.
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