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Thread: Unofficial Wire-Extras SVN (UWSVN)

  1. #101
    Wire Sofaking Bobsymalone will become famous soon enough Bobsymalone's Avatar
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Is it just me or does the wire freezer not work?

  2. #102
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Quote Originally Posted by Free Fall View Post
    well, you are right, shadowkeeper, it's all about the

    Code:
    ENT.Spawnable            = false
    ENT.AdminSpawnable        = false
    
    Lines in the shared.lua

    So, I just went over all shared.lua's of the entities in the UWSVN, added those lines if missing, and corrected a few that had
    Code:
    "false"
    
    instead of just
    Code:
    false
    
    After I reloaded the map, those "mysterious" entities disappeared. Changes were commited into the UWSVN. Just update, and you are fine.
    Some of those things were disabled by their committers for a reason.
    Signature.

  3. #103
    Lurker kjiad is on a distinguished road kjiad's Avatar
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Quote Originally Posted by Bobsymalone View Post
    Is it just me or does the wire freezer not work?
    It hasn't work for me either last I tried. The work around suggestion I've read about, is to wire latch to world.
    Last edited by kjiad; 11-24-2008 at 07:26 PM.

  4. #104
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Quote Originally Posted by -=Fox=- View Post
    (like Dynamic Memory, it can be freaking huge... how do you use it? What's the persistent option?)
    I was wondering too and all I've found is this page: Custom consolescreen

    Added a "Persistant" option to dynamic memory gate to make it save it's data when being duplicated.
    I forget, does it not work similar to other RAM chips?

    I assume you know about the list of links for the contained add-ons, but just in case:

    Current Addons:
    http://svn.dagamers.net/wiremodextras/trunk/Readme.txt

  5. #105
    Lurker chiss will become famous soon enough chiss's Avatar
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Hmmm, my issue with this is that it clogs up my Wire Menu.. Id much rather have another Section down the very bottom of wire called Unofficial Addons,

    is this possible?



  6. #106
    E2 Optimizer
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    bah, get used to it because those unofficial addons may become part of the mainstream (official) wiresvn. I think freefall's radios are only in UWSVN because they aren't perfected yet.

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  7. #107
    General Purpose Madman

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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Quote Originally Posted by Anticept View Post
    Some of those things were disabled by their committers for a reason.
    Yea, some entites got disabled by the commiters for a reason. But some commiters didn't do it properly, for example that
    Code:
    "False"
    
    is wrong, because it will always be true. If you would write
    Code:
    if ("AnyString") then
    
    It will always be true, as a string can always be counted as "something".
    Or wasn't that what you meant with "disabled"?

    Quote Originally Posted by chinoto View Post
    bah, get used to it because those unofficial addons may become part of the mainstream (official) wiresvn. I think freefall's radios are only in UWSVN because they aren't perfected yet.
    My Radios? Are you talking about the WSR? That cannot be. I didn't put them in and I couldn't even put them in, because it would go against the "No DLL" rule.

    PS: I know that the answer to Anticept is pretty delayed...
    Needz moar Lua

  8. #108
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Oh I thought it was in there, I never bothered checking.

    @Doctor Soviet: In the time it took you to make that account and post I would think you would have seen this at the very top of the forum http://www.wiremod.com/forum/wiremod...svn-guide.html
    Last edited by chinoto; 12-16-2008 at 05:40 PM.

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  9. #109
    Inactive Doctor Zoviet is on a distinguished road Doctor Zoviet's Avatar
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Alright, where IS the Official SVN WireMod? I googled for it, couldn't find it. This seemed like the best place to ask, short of making a new, not really necessary thread.

  10. #110
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    Default Re: Unofficial Wire-Extras SVN (UWSVN)

    Delete these 3 folders from your addons folder:
    Adv Duplicator
    wire
    wire model pack 1

    Extract this zip to your addons folder:


    Follow the simple instructions in ../addons/readme.txt and you'll have the latest version of Wiremod.
    Together with a very easy way to update later on.

    It doesn't get better then that I think.
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