1.5 month BUMP!
Sorry about that.
Fizyk, to me it looks like the PID does seek to the new setpoint smoother than before.
But is there a way to make it properly follow a constantly changing setpoint? For example, a steady climbing setpoint on world Z axis makes it over/undershoot it constantly. It over/undershoot gets even worse if I change the rate of climb.
Hmm, come to think of it. I think I'll test a 'hold velocity' method rather than a 'follow changing coord' method.
I'll post my findings here:
EDIT: It seems to work. I can get an object to hover pretty darn perfectly when using GPS (z coord) and a delta gate(for up/down speed) Although there seems to be problems using the speedo, but it matters not since I'm now confident I'll get it working for my intended purpose.


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